Interesting idea to bring the perspective of player into the enemy’s camp for a very unique experience! In terms of game feel, it feels like playing a special kind of pinball game that combines strategy and hand-eye coordination. It would be nice if the index of my troop types had been labeled in UI , I often lost my place in the queue while flipping through them, and the first few times I played it felt a little difficult and the development of the defenders felt a little sudden and unpredictable, but it’s very exciting!
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Reverse TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4006 | 2.333 | 3.111 |
Creativity | #4265 | 2.583 | 3.444 |
Overall | #4810 | 2.222 | 2.963 |
Presentation | #5810 | 1.750 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of defending the towers in TD, your destroying them
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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