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playze_live

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A member registered 24 days ago

Recent community posts

Using Google OAuth isn't a lack of resources - it's a 

deliberate choice. It's more secure than rolling your own 

auth, it's what Figma, Notion, and most modern tools use, 

and it means we're not storing passwords.

We're pre-launch and focused on building the product, 

not reinventing authentication.

Fair point - "real creator" was a lazy way to put it. 

Google login is just the quickest way to set up an account 

without building a full auth system from scratch at this stage. 

Nothing more than that.

Good question! Google login is just for developers who want 

to submit their game — it's the quickest way to verify you're 

a real creator. Players who just want to browse and discover 

games don't need to log in at all, zero account required.

Also worth mentioning — we haven't launched yet! We're 

collecting early dev signups now before we go live. That's 

why spots are limited and free forever for early access devs.

Hey everyone —

I've been building Playze, a free discovery platform for indie games.

The problem it solves: after you publish on itch.io, there's no good 

way for new players to find your game. Browse buries it fast, and 

there's no cross-platform feed that surfaces itch games to people 

who don't already know to look here.

Playze is built to fix that. Players discover games through a feed — 

each game gets a short playable preview so players can find something 

they actually want to play, not just scroll past screenshots.

For devs with browser games on itch.io: zero extra work to get listed. 

Just submit your embed URL.

Early access is open now to a limited number of devs.

Free — and stays free for everyone who joins early.

→ playze.live

Happy to answer questions.

Something I've been thinking about a lot lately as a dev:

You finish your game, post it on itch.io, maybe share it on social 

media once — and then what? The browse page buries it within hours. 

Search doesn't surface new games. There's no cross-platform feed 

that shows itch games alongside Steam or mobile games.

Discovery feels like the biggest unsolved problem for indie devs 

right now.

I've been building something to try to fix this — a feed where 

players browse web-playable games directly (no download, no install). 

If your game already runs in the browser on itch.io, it works as-is.

Still early, but opening limited free spots for devs who want in 

before launch.

→ playze.live

Curious what's worked for others here in terms of getting eyes on 

a new release. What's your discovery strategy post-launch?

Hi everyone,

I'm the founder of Playze (playze.live), a new game discovery platform launching soon. Looking for indie devs with browser-based games to be among the first featured.

What you get:

- Free exposure to new players

- Link back to your itch.io page

- Basic analytics (views, likes, clicks)

- Free to join — first spots are limited

Requirements:

- Game runs in browser

- No login needed to play

Interested? Drop your game link below or email hi@playze.live

Hi everyone, I'm building Playze (playze.live) — a new discovery platform for indie games. A few questions for devs: - What's your biggest frustration getting new players? - Would you be interested in featuring your game on a new platform? Would love to hear your thoughts.