I second this wholeheartedly! It's a great read and changed how I think of games and game design. (Also the spell list is the best, yes.)
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Low-Glamour Sci-Fi about down-on-their luck outlaws using an original system.
This game is in Alpha at the moment and is a part of my Play/Test project where I design and playtest my game on the podcast for everyone to listen to from the very first playtest. It uses all the polyhedral dice you love from DnD but in a more fun way meant to drive the story and resolve action in a few fast paced rounds rather than protracted swing-and-miss. Each Job (class) should fundamentally change the way you interact with the game and add it's own element to the narrative. Please check it out! The podcast can be found here!