Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PLANET XAVIER

48
Posts
6
Topics
5
Followers
9
Following
A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

Kudos Larry for creating such a polished and engaging game! The blend of simple mechanics with strategic depth, combined with the awesome retro music and sound effects, really highlights your creativity and attention to detail. Excited to see what you come up with next!

Thank you, Larry, for your reply and the clarification—it’s always appreciated to hear the designer’s intent directly. It really helps in understanding the vision behind the gameplay!

One suggestion: when you move the frog and pad with the mouse, horizontal movement stops if the cursor isn’t vertically aligned with the pad. I realize this may be intentional, but tracking only the X-coordinate would feel more intuitive. Otherwise, this is stellar work—truly the mark of a premier game designer!

Awesome to see Fly Catcher up on itch.io! ! The high-score saving and varied bug point values look like they’ll make for a really addictive challenge. I haven’t had a chance to play yet, but I’m excited to download it and see GB32’s magic at work. Thanks for sharing your work with the community!

I am trying to give back to the coder community that has posted source code and demos for me to learn.  Now I am providing source code and friendly advice to GFA-BASIC 32 for Window coders to help them along their journey of discovery and adventure.

Click here for a Web Cam Demo

This chess basics program was intended for two-player gameplay and does not include any AI opponent. Its primary goal was to provide a simple platform for human-versus-human matches, with the potential for future enhancements. Given the advancements in AI development and tools like Stockfish, there’s a great opportunity to expand this project by integrating intelligent gameplay or analysis features down the line.

(1 edit)

Check out this 'helping hand' post here.

I'm just a code-for-fun kind of guy—always tinkering, learning, and helping others when I can. I really enjoy diving into new challenges, especially when it means I get to explore something interesting and pick up new tricks along the way.

Right now, I’m lending a hand to a fellow member over at gb32.proboards.com who's working on a project involving large in-memory device contexts (memDCs). The goal is to get a solid grip on how to manipulate these efficiently and, more specifically, how to save the contents of a memDC to disk.

It’s been a great opportunity to dig deeper into GB32’s graphics capabilities and share what I know, while also learning from the process myself. If anyone else is curious about memDC handling or has experience with GB32, I’d love to swap ideas!
PS:  'DD' is a fictional character in the 'coding from the NOSTROMO' universe I imagine myself in.  DD is a flight officer that has an interest in the  language used to run the ship : GFA-BASIC 32 for Windows, a hold-over from the early 2000s yes, but a tightly bound together bundle of code that seems to fit the bill for running a starship...  or is it?  Anyway, that's where my mind takes me when I imagine coding and exploring the limits of what computers can do.

What a brilliant mash-up of simplicity and creativity! The hand-painted MSPaint graphics give it that charming DIY vibe, and the core mechanic—launching a can of soup and nailing those extra mid-air hits—feels surprisingly deep for such a minimal setup. It’s addictive, delightfully quirky, and a perfect reminder that constraints often unlock the wildest imagination. Hats off for turning “24 hours + MSPaint” into a truly memorable little game!

https://copilot.microsoft.com/shares/XkFwBhDi9Y4WDYZfvWeFk

Kudos to Larry for his impressive work on *Hieroglyphics Challenge*! His dedication and creativity shine through in this engaging game, which features thoughtful modes like Guided Match and Classic Match, along with helpful hints to enhance the player's experience. Larry’s efforts not only showcase his talent but also highlight the enduring capabilities of GFA-BASIC 32.

For any gamers and developers out there exploring development environments, GFA-BASIC 32 remains a powerful and relevant platform. It’s a nostalgic yet versatile tool that continues to support creative projects today. Whether you’re reminiscing about the classics or venturing into new ideas, GFA-BASIC 32 is still worth exploring—proof that good things truly stand the test of time.

Deja Vu channels pure retro genius—an homage to GFA-BASIC 32 with classic dice mechanics wrapped in nostalgic drag-and-drop charm.

Congratulations, Larry, on another fantastic GFA-BASIC 32 gem! Match Panic! sounds incredibly addictive and well-crafted — a perfect blend of simple gameplay and engaging mechanics. Love how it challenges players to think quickly with the decreasing timer, all wrapped up in great visuals and sound. Truly a testament to your skill and creativity in game development. Keep up the amazing work!

Voici un vidéo qui démontre ce jeu:

(1 edit)

Congrats on Skyscraper, Larry – this GB32 release is seriously fun. Smooth drag-and-drop, clever color/number stacking, and those ambient sound effects nail the vibe. Can’t wait to beat my high score!

Hey buddy! Just wanted to say, I really admire the work you put into Tile Tower. The way you’ve structured the game and brought everything together shows some solid coding skills. Keep pushing forward—your creativity and dedication are definitely paying off. Can’t wait to see what you build next!

A true voyage of discovery!  I am amazed at the progress so far.  Can't wait to see a flull fledged suite of tools and utilities flower in the GFA-BASIC 32 environment.

Alchystopus offers a captivating blend of strategic puzzle and alchemical symbolism set against the stunning backdrop of the Orion galaxy. With a 7x7 grid of tokens featuring 10 mystical symbols, players must cleverly manipulate rows and columns to form clusters of matching symbols—ranging from small groups worth just a few points to larger blocks that can earn you big scores, especially with the potential for 6, 7, or even 8-token combinations. The game challenges your foresight and tactical skills as you aim to fill the fusion vial without overloading it, all while striving for the highest possible score. The inclusion of the alchemical fusion scroll adds an extra layer of depth, rewarding attentive players with strategic advantages. Plus, the quiz on recognizing the 10 alchemical symbols adds an educational twist. Hours of engaging and relaxing gameplay await those who enjoy clever puzzles and mystical themes!

(1 edit)

Alchemystopus offers a captivating blend of strategic puzzle and alchemical symbolism set against the stunning backdrop of the Orion galaxy. 

With a 7x7 grid of tokens featuring 10 mystical symbols, players must cleverly manipulate rows and columns to form clusters of matching symbols—ranging from small groups worth just a few points to larger blocks that can earn you big scores, especially with the potential for 6, 7, or even 8-token combinations. 

The game challenges your foresight and tactical skills as you aim to fill the fusion vial without overloading it, all while striving for the highest possible score. The inclusion of the alchemical fusion scroll adds an extra layer of depth, rewarding attentive players with strategic advantages. Plus, the quiz on recognizing the 10 alchemical symbols adds an educational twist.

 Hours of engaging and relaxing gameplay await those who enjoy clever puzzles and mystical themes!

(2 edits)

Playin' Larry's games...Looks like the casinos might want their cut from your game sales —since gamblers might just stay home on their PCs and hitting your virtual slots instead! :)

This game is a fun throwback to classic Vegas slots! I really appreciate how straightforward and authentic the gameplay feels, especially with the option to use the black handle knob—nice touch! The multiple themes add a nice variety and keep things fresh. It’s perfect for a quick, nostalgic spin. Great work, Larry! Looking forward to seeing any future updates or new themes.

I just added shadow casting.  Next up, textures...

(1 edit)

Un gros merci à Scalion. J'apprécie vos efforts et les idées que vous avez partagées concernant le développement d'un moteur 3D pratique. Votre travail est inspirant et peut ouvrir de nouvelles possibilités. Votre dévouement est motivant, et je vous remercie pour vos contributions.

(2 edits)

Ça donne envie de manger des 'SMARTIES'

An addictive and colorful game! A must-play for puzzle lovers. Support scalion for only $1! 🎮✨

🎉 Un jeu captivant et addictif ! "GFA Colored Lines" offre un défi stratégique stimulant avec ses couleurs vives et sa simplicité d’utilisation. Parfait pour les amateurs de réflexion rétro qui veulent tester leur concentration et leur rapidité. Ne manquez pas cette occasion de soutenir un projet sympa à seulement 1 € ! 🚀 Jouez, partagez et défiez vos amis pour battre des scores toujours plus impressionnants. Bravo à scalion pour cette belle création ! 👏

Great job on creating the Casino Slot Machine game in GFA-BASIC 32! The classic Vegas-style gameplay is both intuitive and nostalgic, with straightforward controls like BET ONE, MAX BET, and the automatic spin feature making it accessible for players. The added touch of allowing players to pull the handle with a mouse click adds a tactile feel reminiscent of real slot machines. I also love the customization option with different graphics styles—it's a nice way to personalize the experience. Overall, a fun and well-designed game that captures the excitement of a real casino slot machine. Well done, Larry!

Sounds like a fun and innovative game! I love the mix of board game strategy with mini-games and the dynamic "wormhole" spots—definitely adds an exciting twist.

(1 edit)

Excellent graphics, sounds and game play.  You've got the knack for this!

Hi Larry,

I just wanted to take a moment to express my gratitude for your remarkable contributions to the GFA-BASIC 32 community. Your dedication to showcasing what GB32 can achieve is truly inspiring, and it's exciting to see it gaining more recognition.

Congratulations on the release of "Gador Vorn"! It’s incredible to see how you've leveraged the language to create such an engaging and dynamic dungeon-crawling experience. The mechanics, like the variable strengths of dragons and the inclusion of a Dungeon Editor, really highlight the versatility of GFA-BASIC 32 and make for a unique gameplay experience. Your hard work is not only a testament to your skill but also a great encouragement for all of us in the community.

Looking forward to seeing more of your work and how you continue to push the boundaries of what's possible with GB32!

Best regards!

Xavier

(3 edits)

Here are some BING suggestions:

Time-Travel Quest:
A board game where players move through different eras of history, collecting pieces of a time machine. Mini arcade games could represent challenges in each time period.

Galactic Gladiators:
A space-themed board game where players are intergalactic warriors battling for victory. Mini arcade games could simulate spaceship battles or alien encounters.

Treasure Tower:
A game where players climb a mysterious tower in search of treasure. Mini arcade challenges could unlock secret rooms or treasure maps.

Eco Explorer:
A game about saving the environment. Players complete mini arcade games to clean up pollution or rescue animals, while moving across a vibrant board of ecosystems.

Mystic Carnival:
Players explore a magical carnival, collecting charms to lift a curse. Mini arcade games could be themed around carnival attractions like ring toss or a haunted house.

Seems like you've obtained the office layout of the 'Severance' floor.

A fun demo that has music, credits, stars and the ENTERPRISE!

With GB32 and OPENGL you can do it all!

u da man!

Time for a pivot?  Scalion's GDI+ demo is an eye opener.  Gotta look into that!

Larry, your new game is an absolute humdinger! It's a real showstopper that’s bound to keep everyone on the edge of their seats. Kudos to you for creating something so exciting!

(1 edit)

This is a great GDI+ demo.  Merci Scalion!

(3 edits)

To locate the area to paint on Planet Xavier, I think the format:

LA, LO, AZ  IMG_LINK

for latitude, longitude, azimuth should work in most cases except if directly on 

the north or south  pole where the prime meridian would substitute for pointing north.

These coordinates, along with a url link to the image or 'sticker', should suffice to let the app display the intended image.

(1 edit)

At first, I thought this must be OpenGL, but, it's GDI+.  Impressive!

(2 edits)

I had a great time creating these engaging videos to showcase that GFA-BASIC 32 for Windows is still alive and thriving, offering valuable features for both beginners and seasoned programmers alike!

Fantasic.  You've got the tiger by the tail!