
Check out this 'helping hand' post here.
I'm just a code-for-fun kind of guy—always tinkering, learning, and helping others when I can. I really enjoy diving into new challenges, especially when it means I get to explore something interesting and pick up new tricks along the way.
Right now, I’m lending a hand to a fellow member over at gb32.proboards.com who's working on a project involving large in-memory device contexts (memDCs). The goal is to get a solid grip on how to manipulate these efficiently and, more specifically, how to save the contents of a memDC to disk.
It’s been a great opportunity to dig deeper into GB32’s graphics capabilities and share what I know, while also learning from the process myself. If anyone else is curious about memDC handling or has experience with GB32, I’d love to swap ideas!
PS: 'DD' is a fictional character in the 'coding from the NOSTROMO' universe I imagine myself in. DD is a flight officer that has an interest in the language used to run the ship : GFA-BASIC 32 for Windows, a hold-over from the early 2000s yes, but a tightly bound together bundle of code that seems to fit the bill for running a starship... or is it? Anyway, that's where my mind takes me when I imagine coding and exploring the limits of what computers can do.