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One suggestion: when you move the frog and pad with the mouse, horizontal movement stops if the cursor isn’t vertically aligned with the pad. I realize this may be intentional, but tracking only the X-coordinate would feel more intuitive. Otherwise, this is stellar work—truly the mark of a premier game designer!

The reason I needed to make the change was due t the fact that simply holding the mouse pointer on the fly would almost always cause the frog to catch the fly eliminating much of the challenge.

Thank you, Larry, for your reply and the clarification—it’s always appreciated to hear the designer’s intent directly. It really helps in understanding the vision behind the gameplay!