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planet11

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A member registered Sep 17, 2024 · View creator page →

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test map

https://html-classic.itch.zone/html/14772968/GrimPlanner/index.html?map=o130s3os...

I made a tool to help plan out your Grimstone runs... https://html-classic.itch.zone/html/14772968/GrimPlanner/index.html

It also lets people share their layouts with one another here: https://planet11.itch.io/grimstone-layout-planner/community

I'm not affiliated with the Grimstone team, just a huge fan of the game.

Hey, thanks for the reply! Really happy to hear that you're still working on it. 

I 100% agree that it would be bad to start at the first queen wave with a ton of souls, and it would also be bad to place multiple defences before the wave start. With that said, starting at wave 10 specifically would discourage me from building the same layout every time. I start with a basic symmetrical layout of 8 eyes inside a ring of 8 skulls, so I'm not making any building decisions or in any situations where panic building leads to non-optimal placement until about wave 14 when the rings are done and it's time to defend against pirates. As long as mobs still start spawning as soon as you place the first defence, starting at wave 10 would mean having to build very quickly to defend against bandits, knights  and vikings, you'd have only enough souls to build 6 skulls and 6 eyes or equivalent - it would be hectic, but it also opens up layout options, since player is no longer restricted by the build part unlock order and the incremental build costs which usually have me building eyes and skulls in pairs until I have to start thinking about pirates.

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Just found this game... love the game design, art, music, sfx... every aspect of it, really. I see it has been on a slow burn for a few years... any plans for more updates or a Steam release?


Couple of suggestions that might help for late game FPS issues:

Skulls and hearts are always active. They *could* activate on demand like eyes and colons do. Skulls could launch individual bones only when there is a mob near enough to that bone's path that there is some chance of a collision.

Collected soul orbs could be consolidated into larger orbs that represent multiple souls, eg. a large orb representing 8 souls, a larger orb for 64, and a huge one for 512. Not to suggest they clock over like normal base 8 numbers... 15 souls would be 15 orbs on screen, but 16 would be one large and 8 small.


Couple of QoL suggestions: 

When placing teeth I usually want to place several of them. Teeth could be a special case that does not require clicking on the gravestone for each new tooth, placement mode could stay active until player right clicks the ground or left clicks another gravestone.

I think the heart pulse gfx would work better underneath other gfx.

edit: Was reading some other comments about a sandbox mode... it would be nice if beating the queen for the first time unlocked an option to start the game at wave 10 so you have all parts unlocked and about 50 souls to spend. The introductory levels are a lot to wait through once you are familiar with the game.

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Hi, I found this thread when looking at your WebGL multiplayer template which is currently not available.

I could use some help setting up a very simple multiplayer game hosted here, and can offer in return services in 2D/3D art or many other areas, I will try to reach out to you  over discord. if you see a Discord FR from boggers, that is me.

PS link to the very simple game: https://planet11.itch.io/gobal

Hi,

So I'm new to itch, just uploaded my first  simple game that I would like to make multiplayer, it's simple and turn based like tic-tac-toe or checkers, a few bytes every few seconds, and its really just for me to test gameplay mechanics out with some friends remotely. If it were hosted anywhere else, i'd probably have done it with a few lines of php and  js polling, but itch doesnt support php and that's fair enough, so I was just  wondering if there is a quick and easy solution for very simple networking that plays well with unity webGL builds hosted on itch?

here is the game, for context: https://planet11.itch.io/gobal