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(1 edit)

Just found this game... love the game design, art, music, sfx... every aspect of it, really. I see it has been on a slow burn for a few years... any plans for more updates or a Steam release?


Couple of suggestions that might help for late game FPS issues:

Skulls and hearts are always active. They *could* activate on demand like eyes and colons do. Skulls could launch individual bones only when there is a mob near enough to that bone's path that there is some chance of a collision.

Collected soul orbs could be consolidated into larger orbs that represent multiple souls, eg. a large orb representing 8 souls, a larger orb for 64, and a huge one for 512. Not to suggest they clock over like normal base 8 numbers... 15 souls would be 15 orbs on screen, but 16 would be one large and 8 small.


Couple of QoL suggestions: 

When placing teeth I usually want to place several of them. Teeth could be a special case that does not require clicking on the gravestone for each new tooth, placement mode could stay active until player right clicks the ground or left clicks another gravestone.

I think the heart pulse gfx would work better underneath other gfx.

edit: Was reading some other comments about a sandbox mode... it would be nice if beating the queen for the first time unlocked an option to start the game at wave 10 so you have all parts unlocked and about 50 souls to spend. The introductory levels are a lot to wait through once you are familiar with the game.

Were working on a lot of the things you mentioned already. We've thought about wave skipping and I'm not sure if we should implement it because a lot of the game is building up your base as you progress. Starting at the queen wave with 5000 souls or something would just lead to people making the exact same base every time

Hey, thanks for the reply! Really happy to hear that you're still working on it. 

I 100% agree that it would be bad to start at the first queen wave with a ton of souls, and it would also be bad to place multiple defences before the wave start. With that said, starting at wave 10 specifically would discourage me from building the same layout every time. I start with a basic symmetrical layout of 8 eyes inside a ring of 8 skulls, so I'm not making any building decisions or in any situations where panic building leads to non-optimal placement until about wave 14 when the rings are done and it's time to defend against pirates. As long as mobs still start spawning as soon as you place the first defence, starting at wave 10 would mean having to build very quickly to defend against bandits, knights  and vikings, you'd have only enough souls to build 6 skulls and 6 eyes or equivalent - it would be hectic, but it also opens up layout options, since player is no longer restricted by the build part unlock order and the incremental build costs which usually have me building eyes and skulls in pairs until I have to start thinking about pirates.

(+1)

Were adding a pause button that allows you to freeze the wave startup timer, so panic placement isnt an issue anymore. There are also a few things were planning to add in future updates that would make wave skipping problematic. Still open to adding it in some way later on tho.

(+1)

YES!!!!! PLEASE!!!!  A pause button for the timer would be incredible!!! I love this game, so addicted to it, but my one gripe is the auto wave starting so quickly, especially when I get into my safty bunker started and after a big wave of queens i have like twenty crowns sitting outside that are to far away for me to grab before the next wave starts and I get overwhelmed. Plus I cant place anything near the edge cause its to far away. A timer pause giving time to spend my several hundred souls that I cant spend cause all the empty spaces are to far away and to dangerous would be incredible!!


I'm all for a timer pause button! Keep up the great work, I cant wait for the new update!!!!

😁