Yup been put on hold because of school and been working on stuff for youtube
Recent community posts
I'm going to do something simple for my submission since this will be the first time I'll be making a VN ^_^
A young witch finds an abandoned black kitten on the side of a road and want to take it in as her own. Her mom says she’s too inexperienced to have her own familiar, but she works out a deal with her to keep the kitten: if she does well on her next test at school, memorizes one spell, and takes good care of the kitten for one week, then she can keep it and make it her familiar once she’s a more experienced witch.
Its probably also important to mention it's an anthropomorphic kitten and it can also speak. :P
I’ve written the script for the opening cutscene today. Tomorrow, I’m going to write the ending cutscenes and probably other stuff if I have the time.
WIP-progress thread here: https://lemmasoft.renai.us/forums/viewtopic.php?f=50&t=48497
1. Hi there! What's your name? Want to introduce yourself?
My name's Kirsten, but I go by PK or PKLucky most places online. I'd prefer to be called PK online, though. It makes me feel weird being called by my real name by people I just met online OuO);;;
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
This is the first time I've participated! I feel that game jams really get my creative juices flowing, so I like joining one whenever I can!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Puzzle games and RPGs of any kind are my faves. RPG Maker games also appeal to me. Indie games like OFF, Ib, and Yume Nikki made me realize that ANYONE can make a video game, and they inspired me to create games of my own!
4. Do you have experience with game development? What did you do/with what engine?
I've made games with RPG Maker VX Ace and RPG Maker 2003. My first game was Legend of Percivus, made with VX Ace. I also created two games for the Indie Game Maker Contest, one for 2015 and one for 2017. Slime Heart, my entry for IGMC 2015, was made with VX Ace, and I'm currently working on an update for it. I'd Cross the World for You was my entry for IGMC 2017 and was created with RPG Maker 2003.
5. Tell us about something you're passionate about!
I'm really passionate about creating things in general! Whether it be YouTube videos, art, video games... I just love creating things, and seeing people enjoy the things I create makes me really happy!
6. What are your goals for this game jam?
I'd like to learn more about RPG Maker 2000 and how far I can push its limitations. I realize that it's similar to RPG Maker 2003, however I feel that I didn't get a chance to fully realize what exactly the engine was capable of when I was working on I'd Cross the World for You.
I'd also like to create a procedure for myself when creating events in RPG Maker. I tend to create events in RPG Maker without much thought or planning put into them, so I'm hoping to actually have some planning into how I actually structure my games in the future.
7. Any advice to new jammers (if you're a veteran)?
As a veteran general game jam participant, the biggest mistake I see rookies make is trying to create too big of a game within the given time limit. Start small! It's better to have a short, polished game than a large game with bugs and glitches everywhere.
8. If you're a returning jammer, what can the admins do to improve your jam experience?
Just keep doing what you can to keep this event enjoyable for everyone!
(I'll be editing this post as I find more bugs)
The gate to the mansion can be opened even though "lass" isn't following you. Adding to that, if "lass" was killed by the landmine even though she wasn't following you, the cutscene where you meet her in the warehouse still occurs.
I changed the game files so it shouldn't crash. Also made the game for free now. I understand putting my first project up for sale was ambitious, especially since I used RTP graphics; that was a mistake. Don't be so salty about it.