v1.2.53 released.
pjsoftwarestudios
Creator of
Recent community posts
Hungry Birds , a fast paced, 2d physics sling shot style game has been updated to 1.1.2.0 is now available on Itch, Windows store and soon to be Google Play Store. I've reduced the cost to $1 on Itch.IO. We've fixed up some things, added more content & features, integrated new promo video.
Change Log ver 1.1.2 x32/64/ARM64 PC Build - 29th April 2021
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Players Current Level is now shown just under Players Score
Fixed up new Promotional Gameplay Video to edit out version number from Video.
Added ARM64 Bit Architecture Build to increase device compatibility and potential Market reach in Windows Store
Released v1.1.2 to Windows Store
Released v1.1.2 to Internal Testers and Beta Google Play Store application
Released v1.1.2 to Itch.IO
Monsters can now be hit from a wider angle
New destructible buildings and utilisation of breakable rigid joints based on force.
New Monsters including Man Eating Plants and skulls
Scrolling Credits can now also be skipped with Mouse Button
Original Red Bird has been replaced with a more colorful Green Bird
Hi, Hungry Birds is my new Angry Bird style game. I have created a menu, level system, 48 levels and contains lots in the way of monsters, and destructible items. I am keen for some player feedback and or getting some play testers on deck.
Despite being pointed towards Itch.IO as a great place for Indie devs, I've had my game up that I've worked on every day for 3 months and so far there has not been a single bit of feedback, comments or downloads.
Hi Community,
I have just released an update to Hungry Birds - version 1.0.8.0, with more levels, destructible objects, optimizations and adjustment's to game play and difficulty.
Hungry Birds by pjsoftwarestudios (itch.io)
Please leave feedback in the Game's page. Developers are welcome to leave feedback on the games Dev Channel.
Hungry Birds by pjsoftwarestudios (itch.io)
Please also note that early work in progress screens shots have been shown.
Hello and Welcome to Hungry Birds
I started work on my new game approximately 3 months ago. Life for this game began by following a simple tutorial to help me learn Unity. I decided to take the tutors advise and add a few extra bits too it, kept on doing this and made a real project out of it. I've been spending hours on it each day, probably around 400 hours so far (which includes programming, level design, testing, learning as I go, etc). My time on it it spent equally amongst creating new levels, puzzles, overall design or game play mechanics.
Hungry Birds is a sling shot style game, along the lines of Angry Birds. I now have up to 40 playable levels, and of those 40 levels there are around 26 unique sceneries. The game includes a variety of destructible objects.
I would love some peeps to make a purchase (starting price $1.50) and to then please provide feedback and suggestions, and contribute towards my dev logs.
Please also note the screenshots shown, and gameplay footage are from about 8 revisions ago, and lot's more has been added in terms of content and features.
This game is also bound to be receiving numerous updates in the short term too.
Hello and Welcome to Hungry Birds
I started work on my new game approximately 3 months ago. Life for this game began by following a simple tutorial to help me learn Unity. I decided to take the tutors advise and add a few extra bits too it, kept on doing this and made a real project out of it. I've been spending hours on it each day, probably around 400 hours so far (which includes programming, level design, testing, learning as I go, etc). My time on it it spent equally amongst creating new levels, puzzles, overall design or game play mechanics.
Hungry Birds is a sling shot style game, along the lines of Angry Birds. I now have up to 40 playable levels, and of those 40 levels there are around 26 unique sceneries. The game includes a variety of destructible objects.
I would love some peeps to make a purchase (starting price $1.50) and to then please provide feedback and suggestions, and contribute towards my dev logs.
Please also note the screenshots shown, and gameplay footage are from about 8 revisions ago, and lot's more has been added in terms of content and features.
This game is also bound to be receiving numerous updates in the short term too.
Hello itch.io group. I have joined your group and look forward to being an active contributor over time. I have spent the last few months learning Unity and Visual C# and have been putting together a Sling Shot Catapult style 2D physics game (Angry Birds Style) , with some fun / cute graphics, obstacles and weather effects.
It all started based of a tutorial video. I then kept adding more and more content and features as time went on. I have done my menus, about 30 levels, changed, worked and reworked the bird flight physics many times and many other elements. So Far I have worked on this daily for over 2 months. It has been released on the MS Store as playable, but is still very much in Development also.