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Jacob Colby

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A member registered 57 days ago · View creator page →

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Thank you!

Hey! I'm Jacob, I'm a pixel artist and beginner game dev looking for a partner/team to work with on this jam. Ideally looking for someone who can handle more of the programming so I can focus more on the artwork and animations. Feel free to reach out if you're interested in working together! 
Discord: @pixelsbyjacob
Email: pixelsbyjacob@gmail.com

Here is my itch.io page if you want to view some of my work: https://pixelsbyjacob.itch.io/

I enjoyed playing this! Beating bosses in ways beside combat can be super fun, and I think you guys did a great job with that. I saw someone else mentioned it but I agree that panning the camera up when entering a room or modifying the bounds so you could see more ahead of you would be a great addition! Also maybe adding a little tooltip for interactables to prompt the user to press "E" could make it a bit more clear of what to do on the last level. Overall really cool!

Thanks so much for the feedback! I've actually never heard of Braid I'll have to look more into it, my main inspiration for the mechanic was based on Tracer's recall from Overwatch (in terms of returning to your starting position), but I thought it'd be cool to be able to manipulate the world while in the "recall" part. I'm glad you enjoyed it!

Thank you so much! Sorry about getting stuck, I have an updated version that fixes some bugs, just have to wait until the after the ratings to publish the changes. Glad you enjoyed it otherwise!

Thanks so much for playing! I'm glad you liked it!

Thanks so much for the feedback! I definitely agree the ice spikes are a big ramp up in difficulty especially without a lot of time for the player to get comfortable using the dash. I think a puzzle requiring the dash without so many hazards would help ease that transition and allow the player to get more comfortable.

Thank you!

Ah got it, thanks so much for the detail! Glad you enjoyed it!

I'm sorry to hear that! Do you remember where you ended up getting stuck? Will definitely look to implement a reset option/make sure there aren't any soft locks.

Appreciate it!

Thanks so much for playing! I'll make sure to check out your submission too!

Thanks for the feedback! I was hoping to have the ability to change keybinds but didn't quite have the time for it. Will keep that in mind for future games!

This was a super cool storyline! I appreciated that I had the choice to make heroic or villainous decisions and wasn't forced into making good/bad decisions to follow the narrative. The art style was really cool, I wish I saw more in the style used during the call with Grandmaster. Keep up the good work!

I always love a rhythm game! I think having some music during the narrator portion (even if it's quiet/subtle) will help grab the player's interest. The rhythm portion is super fun, the notes move a bit fast for a pretty narrow time window to get a "perfect". I think starting off with a slower pace or at least showing the controls to the player before the song actually plays would be really helpful. The notes can still be pressed at the same time, but I think the speed at which they come down makes it a little too challenging to maintain a combo. Overall it was really fun, I think the next step would be to implement a system that has some sort of visual/audio feedback depending on if a note is perfect/okay/miss, super fun submission!

Bonus points for the cute cat. ₍^. .^₎⟆

I really enjoyed playing this! The hints were well given for when the player is stuck and eliminating options that weren't needed for the solution. I think the visual design could be cleaned up a bit to look more polished, but overall the game was great!

Nice game! As a pixel artist I really liked the art style! The player's movement is smooth and I think the floating weapon around the player is good for a top down game like this. The one aspect that I felt frustrated with was the collision on the map. There were a lot of areas that looked like my player should have been able to walk through but couldn't (like the first bridge on the top-middle level). I didn't realize at first that I could walk onto the steps in the main entrance, at first I thought they were boxes because of how they overlay on the wall so I think some added visual clarity of where the player can/cannot go would definitely alleviate that frustration. Overall very cool concept!

I really like the art style for the drawings! I wish that aspect was presented in some way on the text screens or if the text were overlayed on top of some of the drawings. I think adding improving some smaller details could make it feel a lot more polished. Some more audio on the text screens such as background music/ambience or sound when the text is being revealed could help keep the player more immersed. I really like some of the descriptions in the narrative like "wet clothes feel like a second skin" or "describing yourself is like trying to look at your own back". Lastly, I'd put more emphasis on Morgan's goal of writing the essay; the initial mention is that Morgan was thinking about the essay and hadn't made much progress yet. If there was more of an emphasis on the importance of the essay that could help guide the player toward making the "right" decisions. Keep up the good work!