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I always love a rhythm game! I think having some music during the narrator portion (even if it's quiet/subtle) will help grab the player's interest. The rhythm portion is super fun, the notes move a bit fast for a pretty narrow time window to get a "perfect". I think starting off with a slower pace or at least showing the controls to the player before the song actually plays would be really helpful. The notes can still be pressed at the same time, but I think the speed at which they come down makes it a little too challenging to maintain a combo. Overall it was really fun, I think the next step would be to implement a system that has some sort of visual/audio feedback depending on if a note is perfect/okay/miss, super fun submission!

Bonus points for the cute cat. ₍^. .^₎⟆