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Pixels and Pins

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A member registered Apr 26, 2016 · View creator page →

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An interesting little proof of concept. Plants a seed for something more complex. 

It was, like...soooo slight, and it might have just been because of the syncopation in some of the rhythms.

I feel like a few of the beats were a little off, maybe not as tight as they could have been. Otherwise this is a really cute little, quick game with an interesting concept. Nice little time killer. :3

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I love this game. It's so goofy and weird, as well as marvelously well crafted. 

Thank you! It's great to hear such positive feedback. I'm so ready to bring everyone the final route. It's probably my favorite, and I'm excited to share it. 

I'll post this here so others can see it more easily!

I can't find the last cartridge, for some reason, and thus I fear I'll never be able to rid the earth of this menace.

I found it to be a cute little adventure/experience. A fun kinetic story with great acting (I'm bias, but it's TRUE) and a short, lovely story. 

I actually thought I had posted this here to show you. Ooops. Gomen'nasai. 

Because I'm all about playing random games I find online. 

Yard Tale community · Created a new topic Play Through

This games was absolutely adorable. There were a few interface design decisions that gave be some trouble, but overall it was a hoot!


I tried to come in as blind as possible, and I had more fun than I expected, even once I started shrinking. I played before the update, so I'm glad that some of the minor user experience complaints I had are already fixed. I'm about to grab the new one, because I've kept playing this game. I went back to easy to get the hang of it, so now I'm working my way up to the highest difficulty. 

I love this game, and I've never seen anything quite like it before, making it exceptionally fun. I'd love to see expansions in the future. 

I really want to emphasize that I really had a lot of fun playing and it was goofy and fun. I feel I didn't do that enough before.....

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Like everyone else I'm just...I'm just so bad at this game. But I had a lot of fun! I've played a lot of Trauma Center in my day, so the concept was easy enough to pick up. I think my primary complaint was that what you were meant to use on what wasn't obvious, and there wasn't adequate time for trial and error. I managed to get most of it right about 10 rounds, but the first few were a bit frustrating. 
The click interactions weren't all responsive either, especially trying to click the bandaid. As through the actual cursor anchor were either inconsistent or just weird. 

With it being a jam game, though, I totally expect those sorts of things.

I REALLY had fun playing though, and I had a hard time stopping. It's very addictive and impressive for the amount of time it was built in.

Very lovely little game, so far, with cute art and lovely, relaxed writing. I'm excited to play the full release so I can date my main mustard man, Jean. 

Cute game with great voice acting and a lot of good stuff in there. Looking forward to the full release!

A one-sitting, well-constructed VN with unique art, lovely characters, and simple, yet engaging story. A lovely game, overall.

So I played this with a fellow game developer and some other friends who have a lot of visual novel experience.

When we came to our first ending (Zane's bad end) we thought it was pretty funny. A nice little meta approach to visual novels that we thought was amusing. Then we tested the Zane friend ending and that was okay. Then we get to the Zane boyfriend ending, and by then the meta endings sort of lose their lustre. 

Having played parodies of visual novels and meta games and games that break 4th wall with the player, we weren't particularly fond of the way the game handled it. I found the level of antagonism toward the player to go beyond "fun" into "well f*** you, too," territory. Like a platformer that's beyond hard for the sole purpose of being hard. That's all well and good if that's what you expect, but I find it comes across aggressively pretentious in this format. 

Having read about other routes, it seems like there are some very interesting narrative approaches, but the way the game has presented itself to me thus far doesn't make me want to engage with it anymore. That's a shame because it seems a like a lot of love was put into it, and it's trying to have a poignant message.

I understand why other reviewers seem to find a connection, but I don't see the appeal of a game that doesn't seem to want you to play it. 

I started a Let's Play series for a gaming etc channel and I debuted with Magical Otoge Ciel. This is the first episode. There will be 12 total covering the first 3 hours of game. 

Awesome!

Absolutely.

Oh absolutely!

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here. 

Do you have any problems or policies regarding Let's Plays? This one in particular would be part of a series, only feature the first 2-3 hours of one route, and link back here.