I love this set, we're using it on our "Pokemon Survivors" game, available on Steam! Check it out!
https://store.steampowered.com/app/3363670/Shard_Squad_Demo/
PixelNovak
Creator of
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Use unique mechanics to navigate space, overcome gravity challenges, and collect jelly food to power up your spacecraft.
Controls: Mouse to pull the character Laika.
Caio Flávio - Programming
Fellipe Eugenio - Level Design/Game Design
Fernando Muniz - Sound
Richard Novak - Art
https://pixelnovak.itch.io/laikadrift
I know this is WAY too late, but I decided to post it anyway, since I remembered it now.
Day 1 - Started working on a Never-Ending corridor on TV World.
Day 2 - Created a Petscop-looking area.
Day 3 - Created the mechanic of the Never-Ending corridor.
(missed a few days)
Day 7 - Adjusted the Petscop-looking area.
(missed a few days)
Day 12 - Soundtrack transition on TV World.
Day 13 - Found some old drawings and inspirations for the game.
Day 14 - Footstep sounds on some areas added.
Day 15 - Created the doppelgangers and a prison.
Day 16 - New transitions, and the Rollerskates effect.
Day 17 - Added controls for the effects, to toggle between them.
Day 18 - Added Sleep system, along with Save.
(missed a few days)
Day 21 - FILTERS!
(missed a few days)
Day 22 - Baseball effect and new Dark Forest area.
Day 23 - Added Glyphs at the start of the game.
Day 24 - Added variations of the Starman effect.
Day 25 - Starman effect fully working.
Day 26 - Added Wake Up system, along with the Gas Mask effect.
Day 27 - Baseball effect in action, more doppelgangers.
(missed a few days)
Day 30 - Idle animations for all effects.
Day 31 - Doomer effect in action, new Tree World.