Hey, thanks for the review! If you would like to go back to the game, the hints in level 2 are hidden on the walls (arrows, lights, cables).
Recent community posts
hey, it's true that a good portion of PC controllers are weak. Unfortunately, only a few companies make something solid and good. Leaving aside pads from big companies like Microsoft and Sony or even Nintendo (the pro cotroler for the Switch is really good!) I can recommend two.... 8bitdo and retrobit. ;P The pad that is in the pictures is the m30 8bitdo. It is styled on Sega but it is better made than the pads from Sega I think. :P This is one of the few pads that does not have a knob, which at trade shows and presentations of games with directions can be very useful.
Totally agree. The mood of the old consoles emanates from this track. I think it's a good piece but it needs some work. And I know perfectly well where Kuba Mazurek's tune can be used. Use it as a theme for a certain character.
As always, thanks for your watchful and interesting feedback Ryan. No worries, I have these things thought out. The cinematics are for the trailer and in the future used in the game. It's good that you write, I have some confirmation of my own thoughts through this.
Unfortunately, yes Ryan. The whole idea of Twitch is that the videos are live and then they disappear, maybe two weeks max. I'll ask Earrelevant if he has a copy of the video and if he wants to cut it into something shorter. ;)
In the later part of the stream, I talk a lot more and answer questions from the chat. I needed some time to get used to the situation. Sorry.
Yes, I realize that the quality and organization is not the best. My friend is just starting his streaming career and I'm not very media-savvy myself. Please take this as a practice for future more professional conversations. :)
You can find Black Resin graphics on my artstation, instagram and especially on our Discord - that's where our community gets the latest sneak-peaks, art and development details. :) https://discord.gg/3sGx6vXbvJ
I'll post the old graphics and backgrounds there soon too, thanks for the heads up Ryan.
I will continue uploading DD to itch.io and will try to include some graphics to enrich the content. Probably we will make a small press-pack with logos and graphics.
Sounds like you are holding the "use" button when taking control on an opponent.
To take over an enemy, simply walk into it or jump into it when it is unalarmed. Do not press the "use" button as this is how you get out of a possesed enemy.
Edges are a very hard topic. There is a bug there too. We will try to do something about it.
We wanted to see if people will like classic controls like in old prince of persia games. We have learned and understood a lot since the publication. All I can say is that we plan to change a lot in the controls. But this is already in the matter of full version.
Thanks for your thoughts. :)
Text length is not a problem, I read every message here. Sometimes it is difficult for me to reply at once.
It is a good idea, we will try to add something in the next patch. We are quite shy people so we don't think in categories of promotion too much....
I invite you to Kuba's soundcloud:
I have recently created an artstation:
Everyone interested in the game and willing to discuss is welcome:
We are all a little less shy there. :)
Thanks for the analysis and the warm words! You wouldn't want to see the controls in version 0.1.6 :D We've improved a lot since then, anyway in the full version the controls will be done from scratch.