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A jam submission

PassageView game page

Color based puzzle game submitted to 1BitJam 2023.
Submitted by Kushagra — 4 hours, 49 minutes before the deadline
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Play Passage

Passage's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2982.6002.600
Music#3212.3002.300
Art#3222.7002.700
Originality#3452.7002.700
Is the graphics 1 bit?#3703.8003.800
Overall#3802.6672.667
Theme#4561.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Write down what effects you used.
Post Processing Bloom, Transparency or alpha channel in Color settings on Unity Engine Level, overlapping of color panels such as black panel on top of blue. You might see more than 2 colors being used only when player tries to cheat his way to next level, the cheat screen is made of white and black for all levels.

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Comments

Submitted

Pretty enjoyable controls.
Losing health needs better visuals / audio feedback. (eg: screen shake, sfx etc.)

Developer(+1)

Duly noted.
Thanks for playing!!

Submitted

I think the natural pink food can be watermelon!

This drifting control is surprisingly cool. Changing colors also adds some life to the game. I like the idea of not forcing player to enter Labiryth, like the menu its integral world of the game. Maybe add something collectible or storywise element in labiryth to give a reason to player to enter and get out of it? I noticed that the music starts every time you start the game or level, die. Maybe it could just be constantly looping?

Developer(+1)

I thought about the watermelon but it is more on the side of red, atleast in my region it is red.

The collectibles in the labyrinth is a good idea I might think to implement it, thanks for it.

The music is actually part of the player itself, so everytime the player is loaded, the music also starts from the beginning, it can be made global but I was a bit late and lazy for it.

Thanks for playing!

Submitted

I am a wiseful winner! 

I think this is one of only a handful of games I've played that experimented with switching the colour palette and I respect that. Once I got used to the weight and drift feel of the player I started to enjoy drifting around trying to avoid the walls. 

Nice work.  

Developer

I am glad you enjoyed it!!

Submitted

Very well made game, had fun playing all the levels! Wish it was a bit longer but really nice work!

Developer

I am glad you enjoyed it!

Submitted

wow!

Developer

I'm glad you enjoyed it!