SFS 1.6 allows for mods on mobile, update in progress!
PicoSpace Industries
Creator of
Recent community posts
it did once but then Neptune came up with a better pack for BIG parts.
https://jmnet.one/sfs/forum/index.php?threads/neptunes-tiny-huge-parts-pack.11240/
Currently I’m programming Godot, you can check my profile on games I’ve made.
I’m looking for help with help with all aspects of developing a game:
- 3D Models for Mechs (We are going pre-made assets or assets I'll be making to fill gaps)
- Level Design
- Sound Design and SFX (Found!)
- Extra Programmer (specifically on NPC likely using Limbo AI) and Animations. (Found!)
I have ideas of some mech game ideas but I’m open to a more collaborative effort as long as there is a form of construction/design 🚧.
I’m looking for people who want to form a team to develop a mech game. I will be covering the process in a series of videos on my channel (not sure if that's an insentive or desentive for people, but it means this game will get extra eyeballs on it from my 8000+ space-game loving fanbase).
Curious as "no commercial" but my channel is monitzied so any video I make I do get a bit of money from the videos (even if I turn monitization off for that specific video it still technically helps the channel indirectly). More a curiousity as I tend to do sci-fi and zombies (depending on the art pack) might not fit but I have an "idea" if there are the right elements at play.









Oooh... water!