Adding N2O4’s Electrical Pack solves this issue.
PicoSpace Industries
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Currently I’m programming Godot, you can check my profile on games I’ve made.
I’m looking for help with help with all aspects of developing a game:
- 3D Models for Mechs (We are going pre-made assets or assets I'll be making to fill gaps)
- Level Design
- Sound Design and SFX (Found!)
- Extra Programmer (specifically on NPC likely using Limbo AI) and Animations. (Found!)
I have ideas of some mech game ideas but I’m open to a more collaborative effort as long as there is a form of construction/design 🚧.
I’m looking for people who want to form a team to develop a mech game. I will be covering the process in a series of videos on my channel (not sure if that's an insentive or desentive for people, but it means this game will get extra eyeballs on it from my 8000+ space-game loving fanbase).
Curious as "no commercial" but my channel is monitzied so any video I make I do get a bit of money from the videos (even if I turn monitization off for that specific video it still technically helps the channel indirectly). More a curiousity as I tend to do sci-fi and zombies (depending on the art pack) might not fit but I have an "idea" if there are the right elements at play.
thanks Totis! The death sequence is dynamic, basically I swapped your fictional sub with a broken one! So depending where you die it’s slightly different.
I did find the hidden city so it’s doable but I’d list its difficulty as “Hard”. You can be down at the bottom for a long time but if you bump a few things you leak oxygen at every increasing rate!