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A jam submission

SUBDIVERView game page

Nightime Submarine exploration to find a hidden sunken city!
Submitted by PicoSpace Industries (@emberskymedia), Prestidigitat0r, jacobmeleras — 18 minutes, 13 seconds before the deadline
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SUBDIVER's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#333.3554.571
Sound#412.8303.857
Art#552.5163.429
Overall#582.4533.343
Fun#631.7822.429
Mechanics#641.7822.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice concept, nice sound effects. Got stuck at some point somehow i couldnt find the way down. Nice job

Developer

you got to watch out as you can’t see down so it easy to run into things (especially on the back section).

crashes on launch but i do hear the waves for a tiny bit and it sounds great

Developer

What system specs are you trying to run it on? First time we heard of the game crashing.

potato specs

i could barely run lost signal at 0,2 frames per seconds (lost signal is another game in the jam)

Developer

The game is 3D so more than a potatoe may be required. Sorry that you couldn't find it playable!

Submitted

i love the musicality of the collision sounds <3

Developer

thanks, Jakey provided the sounds and I applied them the best I could.

Submitted (1 edit)

This game is amazing really good art and sound for your first game in 25 years you did great! I love the death animation! i couldn't find the hidden city unfortunately but great game otherwise!

Developer (2 edits)

thanks Totis! The death sequence is dynamic, basically I swapped your fictional sub with a broken one! So depending where you die it’s slightly different.

I did find the hidden city so it’s doable but I’d list its difficulty as “Hard”. You can be down at the bottom for a long time but if you bump a few things you leak oxygen at every increasing rate!

Developer (2 edits)

This is my first game made in 25 years, first time using Godot.
FEEDBACK is very much appricated about Game Mechanics and Play.

I'll take that feedback/bug-reports and incorporate it into a Post Jam Update of the game for final release with the planned improvements listed on the Game Page that I didn't have time to implement during the Jam window (cough: torpedoes).

(PS: If you find the Hidden City, what time is it?)

Submitted(+1)

That gave me chills, congrats!

Developer

Thanks, glad it did!