Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

phizzydrink

17
Posts
7
Followers
11
Following
A member registered Nov 23, 2022 · View creator page →

Creator of

Recent community posts

high points:

  • the colours and art style look amazing and work really well together, the camera angle also captures this environment and the obstacles very well
  • the movement and animations run smoothly, making the gameplay easy to understand whilst portraying good aesthetics

suggested improvements:

  • adding a goal such as collectables/distance, as well as a 'game over' state to give an incentive to keep playing

high points:

  • i really like the art style and 3D models, the low-poly style is consistent and works really well
  • the character and animations are unique and well-made, fitting well with the game's environment

suggested improvements:

  • the camera angle is almost top-down, perhaps adjusting it so that you can see a bit further ahead will help players anticipate obstacles

high points:

  • the environment is convincing and constructed very well, conveying the idea of deforestation without the need of a written narrative
  • the game runs very smoothly and the position of the camera means that you can see ahead of the player character enough to anticipate obstacles

suggested improvements:

  • adding collision and a 'game over' state in order to create a gameplay loop
  • the character is quite off-centre in the camera view, making the character appear more towards the middle of the screen may make the lane setup and obstacle positions more clear

high points:

  • the gameplay loop is really effective and the narrative is clearly portrayed through the visuals
  • the addition of audio really adds to the overall atmosphere, making the game more captivating

suggested improvements:

  • adding some more variety to the obstacles/collectables/colours present to make the environment slightly more unpredictable

high points:

  • the art style and composition of the environment is really immersive and convincing, portraying the idea of a sunken city very well
  • I think that the storyline of the game is very clever and it fits with this genre of game really well

suggested improvements:

  • adding some sort of score system (such as collectables or a distance meter) could help players track how much progress they make on each try

high points:

  • the character, animation, 3d assets, and overall art style blend together really well to clearly portray an underwater city
  • the overall concept of the game is unique and very relevant to the brief

suggested improvements:

  • the player's movement is quite slow, so increasing the speed or accelerating it over time (similar to existing endless runners) could make the gameplay more challenging
  • adding a distance counter as part of the UI could allow players to keep track of their score

high points:

  • the assets you have created are very well modelled and the colour scheme is consistent throughout
  • the overall environment is very clear and gives off an industrial feel

suggested improvements:

  • perhaps adding a collectable HUD could make it more clear as to what the player character is collecting and how it has an effect on their surroundings, emphasising the overall narrative

high points:

  • the player character's animations are very smooth + realistic, with a good use of secondary actions (the hair moving and the movement of the creases in their clothing) to complement the motions
  • the use of lighting is very effective in highlighting collectables, and creating an immersive atmosphere, and the moveable objects + keys gives unique and interesting gameplay

suggested improvements:

  • giving the player character different animations to play when idle, jumping etc.
  • perhaps making the 'death zones' a little clearer to see, with sharper outlines to make it more obvious to the player where the boundaries of the zone lie

high points:

  • the colour scheme and lighting of the level blends together very well, and there's a really nice atmosphere and sense of depth + dimension
  • the art style makes it very clear what can be used as a platform/interactable object, and what is part of the background - the gameplay is very intuitive

suggested improvements:

  • while the animations are very smooth, you could add animations for the enemies' movements to make them appear more hostile, and perhaps a jumping animation for the player

high points:

  • the animations are very smooth and detailed, bringing a lot of character and liveliness to the player
  • the pixelated art style of the tiles and background set the scene well and allows the player character to stand out

suggested improvements:

  • the player character floats quite a lot while in mid-air, and perhaps zooming the camera out a little will give the player a better idea of what is in front of them

high points:

  • the pixel art style and bright colour scheme set the atmosphere well, and portray the player character in an upbeat and cute way
  • the animations for the sharks in the water are smooth and effective in letting the player know it is a 'death zone'

suggested improvements:

  • using the tiles to make the level more vertical, to give a bit more variety to the ground structure

high points:

  • the artwork for the environment is very well done, and i like the contrast between the light pastel colours of the beach and the darkness of the cave
  • the player's and enemies' art style and proportions remain consistent and fit well within the environment

suggested improvements:

  • flipping the player sprite when changing direction and implementing animations could make the movements appear more lively and realistic

high points:

  • the player's animations are very smooth and realistic, with details such as the hair and jacket movement giving the effect of gravity and air resistance
  • the art style is very unique and the environments/colours blend together nicely

suggested improvements:

  • perhaps adding a small idle animation

high points:

  •  beautiful painting-like artwork and colour scheme sets the atmosphere very effectively
  • player's animations are very detailed and have small secondary movements, portraying the personality of the character well

suggested improvements:

  • while the artwork blends together very nicely, it is difficult to tell what the player can/cannot interact with. perhaps making solid platforms/ground stand out more than the background objects could help clarify this
(2 edits)

high points: 

  • really good use of tile maps, parallax background, particle systems, and post-processing to fit the desired aesthetic
  • simple pixelated art style fits the theme of the game well
  • subtle weapon animations complement the movements of the bullets


suggested improvements:

  • making animations for the player + enemies more noticeable, perhaps adding a small horizontal movement animation for each