high points:
- the player character's animations are very smooth + realistic, with a good use of secondary actions (the hair moving and the movement of the creases in their clothing) to complement the motions
- the use of lighting is very effective in highlighting collectables, and creating an immersive atmosphere, and the moveable objects + keys gives unique and interesting gameplay
suggested improvements:
- giving the player character different animations to play when idle, jumping etc.
- perhaps making the 'death zones' a little clearer to see, with sharper outlines to make it more obvious to the player where the boundaries of the zone lie