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high points:

  • the colour scheme and lighting of the level blends together very well, and there's a really nice atmosphere and sense of depth + dimension
  • the art style makes it very clear what can be used as a platform/interactable object, and what is part of the background - the gameplay is very intuitive

suggested improvements:

  • while the animations are very smooth, you could add animations for the enemies' movements to make them appear more hostile, and perhaps a jumping animation for the player