crow
Phi_Dragon
Creator of
Recent community posts
This is the palette for pixilart.com;
Hex code: #390c14,#2a3636,#465544,#677a5d,#8a9c73,#babe85,#ebda8d,#fff4b0,#4d2c17,#71441c,#957128,#b8993d,#d8bf63,#bc9e24,#e8c128,#ffdd3d,#5f521a,#817b1a,#a4a51e,#d5c529,#83391d,#b65f21,#db9421,#ffbc30,#d68533,#ebaa46,#facb67,#ffe58c,#ac4427,#d96624,#fc8e26,#c64e2c,#ef6544,#e06d34,#f4893d,#fba74e,#fcba62
If you know how to import palettes, skip the tutorial below.
"a longer answer is "sort of": it's possible to use variables in bitsy dialog to control what room a player goes to when they step through an exit; combine that with a shuffle block and you can randomize the rooms players go to - I've experimented with this as a way to create a random world layout and it's definitely possible, but I never finished the game in question partly because of how labor intensive the process was, so keep that in mind"
This much was what I needed.
Thanks Adam.










