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petricave

32
Posts
2
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A member registered May 13, 2024 · View creator page →

Creator of

Recent community posts

hi, thanks for playing! what was the problem with ui scaling? ive not seen that bug before and I'd like to fix it

I liked how you took loop as a like a constant repetitive power struggle. also the control to attack wasnt E for me

i think this is my favourite game ive played so far, i think the different upgrades work well and the feedback for killing enemies is really good. i really like the wizards spellcasting voice lines. sometimes the loop didn't register as completed which felt a bit janky. 

pretty fun, there was more challenge in positioning the zoops than i expected, some audio would really help

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nice fun game, took a little bit for me to get used to the controls but once it was really satisfying once i worked it out

really fun and addictive but really difficult. i think it would benefit from either not dying if you stay under water cause going up for air puts you right in the firing line, or having some horizontal movement

really cool concept, i struggled to predict what the other versions of me would do tho. i love how the snow falls in reverse when inverted

really fun game with nice art and sound, it was quite difficult to avoid shooting planets when i wanted to keep powers so it would be good if there was a different way to discard them

the art is great and the mechanic feels really good to interact with, on the big levels i found it quite difficult to hit the frozen guy tho

its nice to somebody else deliver on this concept better than i did and i love the ui, i just found it very difficult. i think it would help if you mentioned somewhere that you can queue up commands by commenting

its cause the drop area checks the mouse position rather than if the block's above it so it can seem quite finicky and the "ball" needs to be dragged into "moveRight()" brackets for it to work i didnt give enough time to tutorialise. thanks for playing ! 

really cool idea, i like how the attack inadvertently promotes drawing a perfect circle, it would be nice if there was some kind of score maybe based on enemies killed or time lasted so i could compare runs

yeah i agree, i didn't give myself enough time to make enough content for it to be interesting, thanks for playing!

i like the idea of changing the enemies' size to kill them but i think you could demonstrate the benefits and trade-offs for using the different attacks better cause its quite hard to tell why you would want to make them bigger or small or that there's any difference in the amount of bullets fired based on their size. Also super impressed that you made this in scratch, honestly didn't know it still existed lol :)

thank you :)

thankyou! i'll take that into account for future games :)

this is really fun and cute. i loved how the life system is like contestants. I am now much more aware of my terrible depth perception :3

i loved how more and more new mechanics kept being added and the art style's cute. I really liked this one.

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really cool game, i loved stacking dudes and playing with the funny physics, reminded me of playing goat simulator while rag-dolled. plus i managed to roll up a wall. "HUAH!" :)

Very relaxing, it was fun to try and beat the par and it is a really cool and unique idea :)

great game, really funny. and you know what i really do hope there's milk up there in heaven that would be nice

thank you! i'm glad you liked it :)

the controls with climbing and the rope mechanic were a bit frustrating at first but it was reqrding when i got to grips with it. i loved the parts using the rope mechanic in tandem with the cannons :)

I never thought a red rectangle would strike so much fear into me, really simple and fun. the music just manages to make you feel like you've got to run. there was a bug where the button wouldn't activate and when caught by the killer the game would just pause but overall awesome game

really good idea and incredibly well executed. I thought it was very fun and had a cute narrative. unfortunately i got stumped fairly early on but i still had fun :)

I really liked this game, it was fun and the right level of challenging, plus the toy style is awesome :)

I very quickly used all my slime up and couldn't seem to interact with anything in the E to interact room. I really liked the style and atmosphere of the game tho

thanks so much! i wasn't sure how to indicate the conveyor's direction and in the end ran out of time. i'm glad you like it, and maybe don't tell people you want to finger fish :)

It was quite difficult but im pretty skibidi tho. its pretty fun and cute and i love the art (especially rock)

Thanks! I wanted to add upgrades but ran out of time so I'm glad the options don't feel too limiting :)

Unbelievable that you got this made in 48 hours, great art and such a cool idea. Plus I absolutely loved the cutscene at the beginning.

thank you! :)