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peruman

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A member registered Mar 21, 2020 · View creator page →

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Thank you! Yes we were planning on adding more things (upgrades, more enemies/progression and obviously score), but as usual in a game jam, time ran out. We also didn't have much time to test and play with the spawning of enemies. We might update the game so it's a bit closer to what we had in mind in the future :)

For the aiming comment: I believe making it possible to simply click between us and the tower would make the aiming aspect too trivial. At that point the game would almost only be about positioning well (which might still be fun, but I wanted the game to be about aiming too). Also it might cause an issue where you could easily just target a tower across the map accidentally (although we probably could limit it to the camera view only, but at that point yeah the coding becomes a bit more complex). What I'm trying to say is, yes it's hard, it's by design, getgud ;) (jk thanks for playing!)

Very interesting idea, a shame that it couldn't be completed. I don't know if I'm missing something, but all I could do was reading the servers, which was entertaining. After that I clicked on every single button I could find and nothing happened, I don't know if the UI is messed up because I'm playing in 4K and am missing a few items or if that's all we can do. Like you said, the chatbot is broken and it's probably a big part of the game. Unfortunate, but good effort! Would be nice to see it once completed :)

WOW! What a game. I'm not going to lie, even though I heard it on YouTube already, I stayed on the menu for a few minutes to enjoy the music. I might've even joined along and sing "IT'S THE FINAL COUNTDOWN ICEBREAKER!!!!" Then I started the game and.. oh my oh my! Music? On point. Visuals? On point. Penguins? Yes. Dance moves? I might take some notes and use those in the future. Honestly this game is just great, original, and simply genius.

However, I will have to admit that it felt somewhat unresponsive at times, especially when there are a pause between notes/moves. Rhythm games are hard to make perfectly, so this is understandable, but as a fan of rhythm games, I'll have to tell the truth and say it was slightly frustrating. Especially when I was doing great and then lose all my 9 cute penguins over a mistake I don't understand. How dare you deny me love!?

This is still an amazing game and easily one of the best I've played so far! Amazing job to all! :)

Addicting game! I played quite a bit trying to beat my score, but I could only reach 1:05 (twice! on hard mode obviously). The art looks great, though for some reason I couldn't resize the screen and it was really small, so I had to force fullscreen it and it was very low resolution, so I couldn't enjoy the view :( 

Game was quite simple, but gave me a lot of fun. Other than the double spikes (top and bottom), the game was pretty easy though, it would be nice if it gets harder somehow (although those double spikes were an instant lose for me so that might be what makes the game hard? haha). Having to type a (different!) name every time was a bit of a pain, especially when there isn't a leaderboard type screen. There is also a bug where clicking left or right a second time in a row will still change to the fan or acorn, without changing the image, making the game playable with a single button.

Overall, the game was pretty, chill, simple and fun. Made me want to go back for more. Great job!

Cute little game! The art is great, nice customization too. The first mini game was slightly hard 'cause I kept going for changing my mind between which flower I wanted and ended up getting neither (plus the fact that I didn't read and didn't realize for a few seconds that it was played with the keyboard), though I managed to get it right in another playthrough! The mini-games were clear and simple, I wish there were more! Though it is expected from a game jam :) 

A little bit of music would add a lot to the game, and the transition were slightly too long to my taste (like by a second or even less). Overall a good short game! Good job :)

Nice idea! The first time I played windows firewall gave me a pop-up to allow the game, and when I returned to the game I didn't know where the UFO was. I spent 3 minutes trying to find it and when I did, it was bugged on one of the cows. So I restarted the game and followed the UFO around, had some fun saving the cows, even though it was generally easy (one time I had a bad angle between the trees and almost didn't save the cow!). Then I decided to shoot a cow early and the UFO got stuck again, so I guess there is a bug if we shoot the cows before they're getting sucked in. Nonetheless, I had some fun and the cows are cute. A scoring system would be great though

Nice job :) 

Nice little game! Funny sounds, I will admit I had way too much fun spamming spacebar and hearing all the "pew". Game is simple and easy to understand. However, as someone else has pointed out, I'd like to have some sort of indicator of asteroids coming out of my vision. Most of the damage was dealt without me seeing it. Also a different sound for being hit vs breaking an asteroid would make it clearer of what's happening. Finally, the spawn distance might be a bit too short. One of my run I got hit not even 2 seconds after the game started from an asteroid behind me (I instantly moved around when the game started and never saw it). Linked to this would also be the rotating speed, you can sometime simply not rotate fast enough to see an asteroid behind you and break it, though I do understand that rotating too fast would make the aiming nearly impossible (maybe have a front and back view that you can switch with a button?).

In the end, this was still a fun little cute game. Good job :)

I really liked the idea and main mechanic of the game; however, the game was too hard for me to be able to enjoy it properly. As Bobo_Baqa said, the game is too fast to be able to react properly, the randomness results in some impossible scenarios (I once started and the first zone had 5 oxygen and that's it, another time I had both type of walls on top of each other and when I tried to break one it touched the other and ate my bullet), and some element spawned too close to be able to properly grab the one that you really want (especially when you're almost full and can only grab one). In addition to that, on my side the aiming wasn't where my mouse was: I had to pull my mouse down for it to shoot straight. Instead of emptying the whole inventory, I would've liked to be able to select which atom to drop instead, because sometimes you accidently grab the wrong atom and you have to empty everything and won't have enough to break the next wall. 

Overall, the game was clear and easy to understand with an very interesting mechanic, but needed a few balances to reach its full potential, as expected from a game jam. A good effort nonetheless :)

I really liked the idea and main mechanic of the game; however, the game was too hard for me to be able to enjoy it properly. As Bobo_Baqa said, the game is too fast to be able to react properly, the randomness results in some impossible scenarios (I once started and the first zone had 5 oxygen and that's it, another time I had both type of walls on top of each other and when I tried to break one it touched the other and ate my bullet), and some element spawned too close to be able to properly grab the one that you really want (especially when you're almost full and can only grab one). In addition to that, on my side the aiming wasn't where my mouse was: I had to pull my mouse down for it to shoot straight. Instead of emptying the whole inventory, I would've liked to be able to select which atom to drop instead, because sometimes you accidently grab the wrong atom and you have to empty everything and won't have enough to break the next wall. 

Overall, the game was clear and easy to understand with an very interesting mechanic, but needed a few balances to reach its full potential, as expected from a game jam. A good effort nonetheless :)

Amazing!

Simple, yet complex with a decent amount of levels. Single mechanic, but with many options and interesting level design and hard enough to use to make it captivating nonetheless. Simplistic art, yet so great. I had a lot of fun with this game, messing around with the enemies, trying to be good at the mechanic to feel like I'm speedrunning the game (though I failed). The only thing left would be some sound and this would be an A+!

I found a bug (or was it intended?) where you could pull on an enemy and somewhat ride it for insane mobility, but I couldn't do it consistently and good enough to use it and fly through the levels, though it would be amazing if someone manages for an insane speedrun. Obviously pushing things away can also propel you away which could lead to crazy scenarios!

Overall, amazing job! :)

I was a bit confused on how to play the game and how the points work. I had better result just spamming "shoot" everywhere than trying to match anything. Plus, the random spawn and quantity makes it eventually hard to properly match with the body trend, so I simply give up and let the arrows fly!

Although it was sometimes hard to differentiate quickly between left and right limbs, the art is great! The physics are awesome and the movement and shooting feel amazing. Music and sounds are hilarious! Even after all my confusion, this was quite the fun and funny game, I really enjoyed playing it! Great job :) 

When I read the title, I thought my dream could finally come true! However, I kept getting stuck at 270 points and couldn't get my harem T_T. After a few tries, I finally figured out that it wasn't about getting the most people in a short period of time, but getting a specific amount of people with enough point in a short period of time. After that I went around finding the biggest number and managed to get above 300 points!

Nice art, cute music, simple game, but fun enough to make me want to chase that harem! Good job :)

The controls were a bit weird at first due to them not being based on the camera view, but after a few tries, I started to get the hang of it a bit and managed to get a score of 350. I think I only saw one more galaxy left!

Visually, I like the skybox! The few planets and galaxies were nice and the couple of suns were really cool! Obviously, that penguin/sheep planet was a masterpiece! Nice job :)

Really nice game, I like the art style! Music fit with the style too :) I was a bit confused though, not sure what the ressources are used for, I'm assuming it's to repair the buildings, but the bow was strong enough to not let the enemies survive longer than a second. I also could never go past level 1, it just kept going back to level 1 when the timer reset. Found a hidden dash mechanic on accident xD Overall a fun game with a lot of potential if you keep working on it :)

Loved the art! Loved the sound effects/voice acting! Funny interactions, although it's missing a "it's just a prank" ;) +1 For the good message at the end XD nice little game!

This was fun! The egg is OP ;) simple concept, yet enjoyable! I was sad when I accidentally pick up another weapon and lost my egg :(

SIMPle game (see what I did there?), straight to the point, and my fingers feel pain from spamming my left click. Is this what working out feels like? +1 for allowing me to accomplish my dream of getting a girl (:

ADDICTING! I had to give up my quest of the 300 points to go test some other games T_T Great art, nice music, great concept, love the body part idea, hilarious coconut name that shamefully made me laugh, funny screams, +1 for Wilhelm! Simply a great game!

ADDICTING! I had to give up my quest of the 300 points to go test some other games T_T Great art, nice music, great concept, love the body part idea, hilarious coconut name that shamefully made me laugh, funny screams, +1 for Wilhelm! Simply a great game!

Art and music are amazing! Took me a few tries to realize that your health is linked to the speed! ^^" Also I do love me some mythology; I'm assuming this linked to Chang'e (all my knowledge comes from the game Smite, so I don't know how accurate it is XD). I will be honest though, the sticky collisions frustrated me haha; I don't know how many times I got stuck between the platforms (lanterns?) and couldn't jump back. The eggs stopping you mid-air didn't help either (I'm honestly not sure if that always happened or if it was a bug). Overall, after I managed to #GetGud I reached the end and this was really fun! Wish it was longer :) Great job everyone!

Nice little game, there are a few "bugs", although they could be intentional (mostly physics stuff). Love the idea of using health to upgrade, as most people in the comment section. I'm not sure I found the easter egg though sadly :( I also thought the shooting ability was broken until I bought it and I finally could shoot! Good job!

Note: This is my personal opinion, but I feel like I would've preferred a faster attack. The sword was moving kinda slow and the animation felt a bit weird to me. I think it would've look really good if it was way faster. Maybe do much less damage, but be able to spam the attack a bit. If it was a design decision then it's fair, I'm just giving my opinion :)

I was in the testing session and as we said there, there are a few additions that could've been made to make the game feel better and smoother (namely the crate spawn), but as a one-man project this is well done (let's not forget it is also multiplayer!). I had a lot of fun during the testing, even if the sensitivity didn't allow me to do some nice 360 no scopes. Really fun concept, and it's really satisfying to gang up on someone and just keep shooting rocks at them 3:) The spectator mode shown in the video is also a cool feature!

Amazing art and music! The game was a bit confusing, and I think your cactus launched counter isn't working, unless I'm missing something here. Could use a bit more visual on the heat; a lot of the times I felt like I was doing the same as before and died either faster or slower without understanding why. I also came across a little bug where the balloon gets stuck in the platforms; I popped one and the cactus grew inside the platform and I couldn't pick it up, but I simply waited and more fell down the sky. Overall, nice and cute little game with simple mechanics and controls (although my controller didn't work for some reason).

I was in the call when we tried it, so I had an advantage when playing the game, but I enjoyed it. Love the nod to the hacker stereotypes, even if my fingers hurt a bit. Nice ambiance and nice little maze, I will lie if I said that I didn't get lost for a second and returned to the beginning of the game instead of going to the final computer xD

Love the concept! Nice effect on the dizziness. It was hard sometimes to tell if you're gonna hit an object or not (or in my first playthrough if I can even go between objects that seemed to have some distance between them), not that it's bad or anything, just an observation. I actually think it added to the dizziness effect so i enjoyed it, even if sometimes I wanted to do some Tokyo Drift plays. The music is 10/10! and a funny losing screen. I replayed to lose both on alcohol and pain to see if it has a different end screen; I will admit that being drunk is harder than feeling pain, I never managed to get drunk enough because I kept hitting things T_T Great game!

Loved the atmostphere! Very scary, had to turn down the volume a bit because my heart couldn't take it! After a few quick tries where I was figuring out the game and died, I think I accidentally won the game XD I waited for the first monster to go by and then just ran, when I got to the intersection I was planning on going up, but luckily the monster came down at that exact moment, so I simply went down instead and found the egg! I obviously played again to see the rest of the map if there is anthg important, I quickly realized that was a mistake haha great game!

I wanted people to feel the pain of spamming hehe (although once you get low enough, you spam less so you don't crack yourself)

Yeah it's hard, you have to be hurt to kill enemies, but it also makes it harder to survive, it's all about perfect balance, as all things should be.

It all about the balancing of being hurt but not too much! If you stay healthy you won't kill anything :) It is quite literally, no pain no gain ;)

No pain, no gain ;)

Minus my first round where everyone died cause I was laughing at the unexpected sound, I actually wanted to play more and get that 22/22! Pretty addicting :P (spoiler, i didn't get 22)

My hand hurts from spamming spacebar so hard, but it was worth it! Great game :)