Because it is fun :)
Perfoon
Creator of
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Yes, it is possible. However, I don't own a mac myself, so I would appreciate it if some people who do could join my Discord and help me to test it later: https://discord.com/invite/aFvE3N3
I understand your concern, and it is possible that at some point we will, but not initially. Managing one store is already a lot of work, and the full version is also tightly integrated with Steam services; there is multiplayer and Steam workshop support that I would have to disable. Additionally, I'm not sure if your computer will handle the full version because it is a bit more demanding (CPU wise) than the current Itch version. After all, the world generation is much more advanced. To test it out, you can download the Steam demo in VM, copy the files to a physical computer and it should still open and let you try.
Hi, thank you for the kind words. If you want to stay in touch and sometimes have a chat then you should join my small Discord group: https://discord.com/invite/aFvE3N3
Thanks!
Your game concept is really cool as well. I think it could be turned into a completely original game. Terraforming in the third person would be cool, but so far Blastronaut doesn't allow to alter the environment other than destroying it. Maybe I will add something in that regard in a future update ;)
The BLASTRONAUT game is currently in development and it has not been released in Steam Early Access yet (but it is the plan). The current Web demo that you can see in Itch.io was released more than a year ago, and I think it only has 3 or 4 weapons, I don't really remember how many exactly. At the current moment, there is also a Steam Festival going on, which I have made a new Demo with multiplayer, crafting, enemies and other stuff. It also has more weapons. I recommend trying this new demo if you are interested.
Add an option to create particle systems. They should be configurable like Godot own 2D CPU Particles. And they should operate on high-quality images where only the output is pixelated. This would allow using semi-transparent particle textures that blend together and will result in a pixelated output that has a meatball appearance.
I think it would be beneficial to create a custom particle system, instead of using a Godot built-in one. First of all, you should make all randomness deterministic based on a seed value. And secondly, it allows you to add more useful features down the road, even if it initially has less.
Thank you all! It's a great honour!
Also try out my other game: BLASTRONAUT https://perfoon.itch.io/blastronaut
Thank you for the feedback!
Enemies have been a widely requested feature that I think I need to add. But I agree that resource management and exploration should be the core of this game.
The health (lives) is intended to be another upgrade path that helps you to survive a little longer when using more dangerous weapons.
Yep, I completely agree.
That is why I already have the enemies and hazardous biomes in the works.
A rivalling company is a really good idea as well, but I'm not sure how to implement it yet. I definitely don't want the player to feel like they are owning the company, quite the opposite. But what I like about the rivalling idea is that the players could choose their own company and then organize into discord chats and start working towards the common goal :)