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Pepijn Willekens

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A member registered Oct 25, 2015 · View creator page →

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(1 edit)

Hey!

We are working on a new mechanic: earthworms. Try them out in our Weekly Challenge and read about how we designed them.


After an easier level last week, we are interested how you will perform in this level. Try your chances!

Last week's were a new thing. This week we go back to the snakes' familiar environment.

Hey y'all!

In our first week we had some really great results. Let's see how this level works out for you!

Weekly Challenge 2

(3 edits)

Hey Y'all!

We start off Week 1 with a level which is already a bit of a challenge, but not so difficult that you would get stuck on it.

Good luck!

(1 edit)

When I make a particle system from my drawing. the material used is a "runtime material". this creates lost referencing when serializing it into a prefab.

Steps to reproduce:

  1.   Use unity 2017.3.1 (might also happen in other versions but this is what i'm using right now)
  2. Create a cool doodle.
  3. Press ⬆️ Add > add as particles.
  4. Drag the newly created gameobject to the project window, to create a prefab.
  5. Drag je newly created prefab into the hiarchy to create a new instance.
  6. You will notice that the material is unassigned now.

I notice a bug, where the eraser doesn't properly "erases". Whatever was there before remains when displaying in certain shaders.
For example some default particle shaders still show it. 
I'm using unity 2018.1.0f1. and this example shows the bug is shown with the particles/alphablended premultiplied shader.

(experiencing the same, using 2018.1.0f1)

I would like to be able to see on the itch-page description which Hashtag to use when Tweeting about Doodle Studio.

MOW