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eraser not properly erasing for some shaders

A topic by Pepijn Willekens created May 16, 2018 Views: 65 Replies: 1
Viewing posts 1 to 2

I notice a bug, where the eraser doesn't properly "erases". Whatever was there before remains when displaying in certain shaders.
For example some default particle shaders still show it. 
I'm using unity 2018.1.0f1. and this example shows the bug is shown with the particles/alphablended premultiplied shader.

Good catch! I'll look into it, thanks for the report