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particle system material is not serializable

A topic by Pepijn Willekens created Jun 04, 2018 Views: 51
Viewing posts 1 to 1
(1 edit)

When I make a particle system from my drawing. the material used is a "runtime material". this creates lost referencing when serializing it into a prefab.

Steps to reproduce:

  1.   Use unity 2017.3.1 (might also happen in other versions but this is what i'm using right now)
  2. Create a cool doodle.
  3. Press ⬆️ Add > add as particles.
  4. Drag the newly created gameobject to the project window, to create a prefab.
  5. Drag je newly created prefab into the hiarchy to create a new instance.
  6. You will notice that the material is unassigned now.