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A member registered Apr 26, 2016 · View creator page →

Creator of

Recent community posts

Congratulations on such a comfy game. I loved the ending!

I barely made it! I thought winning was impossible since when you get to WTF++ half the screen is covered by viruses, but you got plenty of health and with a little patience I was able to make it to the finish. Good job!

Lol,  great video man! Thank you for the compliments and also thank you so much  for the critiscism. I don't know if I'll make another platformer soon, but I love the cat idea.


Blob Jump Devlog - Day 9

So finally, I managed to finish the general save system of the game! Now everytime you get a medal the information gets saved.

Also, I also finished every gameplay element. For now they will only have a basic enemy, a one-hit-kill-obstacle, a spring and collectable coins.

Things I finished:

  • The Results Pop-Up
  • The medal animations depending on wether you already finished that level or not
  • The game saves your progress!

Things to do:

  • Design 9 more levels
  • Make a simple map screen
  • Make a slightly better title screen
  • Make a working pause button

Thanks!I feel that making a game for vertical screens is a little more accesible to the players since chances are they are already holding their phone that way before deciding to play something. Maybe it's a little dumb detail, but I think it makes sense.

Anyways, thank you very much for your input! And also, good luck on your game!

Blob Jump Devlog - Day 8

This was kind of a productive day! Ifinally got over my fear of messing everything up with arrays and loops, so now the game has a save feature for different goals for every stage!

I also made a Results Pop-up, showing you your time, the coins you collected and the Par time and coins from each stage. As you may guess, you'll be awarded for completing stages in a certain amount of time, collecting a certain amount of coins and finally for doing both in a single run!

For now the game doesn't rewards you for beating the Par, since I haven't designed the levels yet, but that screen does look nice!

To do:

  • Design at least one level
  • Do the rewarding at the end of the level
  • Finish everything from the gameplay screen
  • Start designing levels
  • And many more!

    Here is some progess from yesterday!

    Things I did:

    • Timer
    • Coin counter
    • Working death pop up (Try Again?)
    • I made it so the end of the level sends you tothe title screen.

    Things to do:

  • Add results at the end of the level (The more I think how to do it the harder it becomes)
  • Add pause button and a simple pause menu
  • Find the most efficient way to design and create levels
  • And many more!

    I will post more progress in a moment, I'm wrapping things up for the day.

    (Edited 1 time)

    So I started uploading my devlog over at tumblr and I totally forgot about this forum! So to start posting here as well, a brief description of my project:

    Blob Jump is a little casual game about a blob who has to wall-jump his way up to the goal of several levels. Doing it quickly and collecting coins will get you medals, which you can spend in some kind of store I have yet to think about.

    Since the game is meant to be played on mobile devices, you will only need one button to charge your power and jump. You'll need to charge carefully since there will be enemies, obstacles, and trampolines, elements that will stop you in your tracks or help you reach the goal faster.

    Today is the eight day of developement of Blob Jump and you can see the progress I have made at my Tumblr. However, I promise I will start posting my log here.

    Best of luck to everyone!

    It's such a fun idea, but I think that the difficulty ramps up very quickly, with the game not explaining some of the new elements that appears in new levels(like how you can change the air conditioner temperature up or how you can turn on fans).

    Aside from that and how the steering of the plane frustrates me, I kept playing and I would love to see a finished version of this with more work put on it.

    Congratulations for such a neat game!

    1. Hi there! What's your name? Want to introduce yourself?

    Hey! I'm Pepebeto, but people tend to call me Pepe, which is also fine!

    2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

    This is my first time in this jam, and also my first time in any jam in general. I recently decided to develop my own games and I want to experience a game jam so I can share my work with other devs.

    3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

    I love platformers and action adventure games! I love the ones made by Nintendo, but I'm always looking into the indie scene for games that take inspiration from them and also bring something new to the table. As for now, I recently played the GBA kirby games and I would like to make a game that resembles the relaxing and fun vibe that those games offer as much as I can.

    4. Do you have experience with game development? What did you do/with what engine?

    I have been tinkering with GameMaker Studio for the past 2 or 3 months, making little prototypes that I would love to make again from scratch with everything that I have learned and finally finish something.

    5. Tell us about something you're passionate about!

    I really want to make games. Since I was a little kid I always thought that game developing was so hard that there was no way I could do it. This year I just gave it a try and I was amazed at everything that I was capable of, and now I don't want to stop. The fact that I have so much to learn both scares me and excites me.