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Blob Jump Devlog - Day 8

This was kind of a productive day! Ifinally got over my fear of messing everything up with arrays and loops, so now the game has a save feature for different goals for every stage!

I also made a Results Pop-up, showing you your time, the coins you collected and the Par time and coins from each stage. As you may guess, you'll be awarded for completing stages in a certain amount of time, collecting a certain amount of coins and finally for doing both in a single run!

For now the game doesn't rewards you for beating the Par, since I haven't designed the levels yet, but that screen does look nice!

To do:

  • Design at least one level
  • Do the rewarding at the end of the level
  • Finish everything from the gameplay screen
  • Start designing levels
  • And many more!