very challenging but engaging game, I may have spent way too long on the 11th level haha, great work!
Pebbers
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This game has such astounding VFX and direction, and the escape room itself is also wonderfully done, wish there was more tbh. I only played the download version where I was walking backward the entire time as if I always had S pressed, restarting didn't do anything so I ended up finishing the game while moonwalking everywhere I bet I looked so cool they just had to let me out. Really awesome stuff!
The comic style intro is super sick and I love the concept, the SFX audio that plays when half the time has passed could be a little less jarring but it does make the game alot more spooky, the fact that the lantern also dims out based on the countdown is a nice touch! The art of the mansion itself is really sick and it tells a story on its own, overall really great work!
Sick game! I'm one of the few people who died alot on the first fight, as it was unclear how it worked exactly, hard to explain the exact reason, I thought the arrow showed where the attacks are coming from but sometimes I saw the arrow and the attack not match, which I believe is because when the attack is actually happening the attack for the next round is also previewed.. either way when I figured it out I genuinely had alot of fun with the fights, the 4th attack I couldn't entirely figure out, perhaps it's a dodge of some kind? but great variety and awesome fights, great work!
sidenote: woah this game is loaded with screenshots
Great game! one of the best of its kind in this jam that I've played so far, That first decision with the doctor I think ruined my medicine for the long run haha, I think the music was quite loud although good and fitting, it's just I couldn't hear any of the sound effects, I only realised there were sound effects when the music quieted down, either way good stuff!
The art is sooo good! big fan especially of the enemy designs! I think the upgrades were showing up way too frequently and the biggest issue with them was the contrast on the text, I could barely read the description and sometimes the title was covering the description so I just picked randomly haha, got a decently long time though so I'm glad!
This is a very unique take and I appreciate the creativity, I'm not entirely sure why some objects appear at specific frames but dont at others but it works fine, and as much as I like the concept actually reducing the frames was a bit dizzying for me.. it's still a super interesting idea though that can be taken further I think
Another banger from Mackaye, this is an incredibly fun shooter with alot of polish for a jam game, I felt lost at a couple of moments (the keycard and openable doors could've been highlighted a bit more I think). I also thought the SMG was a bit out of place but maybe I didnt fully get its mechanic. But where this game really nails it is the music, truly made me bop my head while playing and the transition during the boss fight left me very impressed, great work again!
The game feel and juice in this game is really nice, I feel like it might be a little too easy in its current state? didn't feel much challenge from just spamming left click and the 2nd upgrade (forgot its name, space one) felt a bit underwhelming,
not sure why all the inputs are hold instead of straight click aswell.
But these are honestly minor notes as I really enjoyed smacking the hell out of enemies and making bank
Cool game! I like the enemy types, if I had any feedback it'd be sometimes the last wave seemed impossible to finish (I'm glad I finished it in the end still) not sure if it's random spawns or not but it did seem like there were often 2 enemies from opposite sides coming and I could only dodge 1. Good stuff!
The art in this is soo nice, I really like the sock characters they're all very cute and so is their associated minigames, did I cheese the casino minigame on the 2nd playthrough? yes i did, and i'm proud of it. I like the pipe puzzle the most, wish there was a bit more since it's a very short game but what it does try to do it does very well.
Some feedback, not sure if I missed it in both playthroughs but I don't think it's ever implied that left click rotates the trapdoors or the thingies in the first jumping minigame, had to accidently trigger that to learn about it.
I encountered a minor bug which seems to be already known so I'll save the time.
And the moral the story is trying to tell is very nice and is conveyed well in this short experience, I liked it alot!
I love the aesthetic so much! There's so many cool environments before getting to the minigames, I really like the way you did the audio slider aswell, very cool idea, I thought having the controller be controlled by the mouse might be hard to control but all the minigames were surprisingly responsive, no complaints on that front honestly. Other than some stutters (particularly during the "main menu") there isn't much else to give feedback on, maybe I wish the first environments were utilized more in terms of gameplay since they are quite nice, and just more of the game overall, great stuff!
Wow what a game didn't expect a good lesson from a game. this one takes the seriousness (seriously) to a whole other level. Not sure if I was really looking into it to deep but the unnerving nature of the legs twisting in inhuman ways while you are training makes it unsettling and shows you the nature of the matter, the fact that the happiness meter increases despite you being about to collapse also says a lot, as if collapsing is the only way to take a break from this cycle, some feedback would be the controls didn't map to each leg easily for me and I had to try around for a bit to properly figure it out, and (spoilers I guess if you are reading before playing) I'm glad the ending is a good one!
Why did it take me so many days in this jam before stumbling across this masterpiece. I don't think any other game has allowed me to experience spinning my meat in this much detail. The speedrun levels are cool and having to manage your meat's length to optimize for speed / control is fun, The combat did feel a bit hard to do perfectly and I kind of just flopped my meat around hoping for the best, I like that the enemies and obstacles interact with each other a lot. Getting my meat into the fridge did sometimes feel a bit hard I don't know why but the physics of it could never add up in my head, probably a skill issue. Either way really funny and good game, also drop the song on spotify NOW.
This is so much fun!! I love the decision making in having to spin and be disoriented but get bullets or use the dash for a more reliable but harder to get kills and it makes the moment to moment gameplay very intense, I think the difficulty and balancing is also good for a jam game, minor issue, in the final wave all the bullets froze and spinning turned them blue but they didnt become my bullets so I had to win by only dashing but that ended up being its own kind of fun, getting to the main menu after that spinning on the Play button didn't work so that might help narrow the issue down. Really cool game!!




