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The game feel and juice  in this game is really nice, I feel like it might be a little too easy in its current state? didn't feel much challenge from just spamming left click and the 2nd upgrade (forgot its name, space one) felt a bit underwhelming,
not sure why all the inputs are hold instead of straight click aswell.

But these are honestly minor notes as I really enjoyed smacking the hell out of enemies and making bank

Thanks for playing!
 Yeah, combat was a bit too brainless;  we are rebalancing it for a post-jam update as I write this!
Base attacks and Special attacks will have their power redistributed, and enemies should pose an actual threat.

Also, we can decrease the hold threshold on interaction, but it's just in place to prevent accidentally pressing the button in passing buying something by mistake. An indicator for when you're holding should hopefully improve the UX though!