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Thanks for playing!
 Yeah, combat was a bit too brainless;  we are rebalancing it for a post-jam update as I write this!
Base attacks and Special attacks will have their power redistributed, and enemies should pose an actual threat.

Also, we can decrease the hold threshold on interaction, but it's just in place to prevent accidentally pressing the button in passing buying something by mistake. An indicator for when you're holding should hopefully improve the UX though!