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(+2)

Another banger from Mackaye, this is an incredibly fun shooter with alot of polish for a jam game, I felt lost at a couple of moments (the keycard and openable doors could've been highlighted a bit more I think). I also thought the SMG was a bit out of place but maybe I didnt fully get its mechanic. But where this game really nails it is the music, truly made me bop my head while playing and the transition during the boss fight left me very impressed, great work again!

(+1)

That keycard is the bane of my life - it's meant to light up when you can pick it up, but it doesn't trigger properly thanks to an issue that cropped up when moving from Web to Windows at the last hurdle.

The SMG is definitely the odd one out of the bunch, but I already have some cool ideas on how to properly rebalance it to still have it's intended role. At the moment it's your spray-and-pray type gun, meant to be your tool of choice for crowd control, but it also sorta falls into a place where people not as good at keeping to the rhythm can just hold the trigger down.

The music honestly all ties this together really well! The composers absolutely knocked it out of the park - that boss fight transition was something we did a lot of back and forth with in order to get it on time, in sync with the gameplay, and also feeling organic. It paid off in the end.

Thank you for playing, and thank you for the kind words!