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Peacebinflow

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A member registered 14 days ago · View creator page →

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thank you will keep going

A fully autonomous RPG ecosystem that runs itself.

No player input required — just open and watch it evolve.

https://peacebinflow.itch.io/knightcore-living-dungeon ─────────────────────────────────────────

WHAT IT IS

A self-running dungeon simulation built on the CoreKnight stat philosophy.

8 knights explore, fight, level up, and die. The dungeon reacts to them.

As knights grow stronger, harder monsters emerge. The ecosystem scales in real time.

─────────────────────────────────────────

COREKNIGHT STAT SYSTEM

Every knight runs a full derived stat model:

Base Stats → STR · AGI · VIT · AUR · INT

Combat Stats → ATK · DEF · SPD · DODGE · PARRY · BLOCK

Body Traits → VISION · LUNG · GRIP · BALANCE · ENDURANCE · REFLEX

Aura Influence → AURA INSTINCT · FLOW CONTROL · AURA VISION · AURA PRESSURE

Stats unlock dynamically. ENDURANCE only appears if VIT > 40 AND STR > 30.

AURA VISION only unlocks if AUR > 45 AND INT > 40.

Every stat has a grade from F → SS.

─────────────────────────────────────────

DUNGEON CORE AI

The dungeon has a living brain with 4 state meters:

Energy — drains as monsters fall

Corruption — rises with every boss kill → forces harder spawns

Hunger — rises when population drops → triggers new spawns

Pressure — tracks how many knights are currently in combat

The Dungeon Core reads these states and reacts.

High corruption = elite monsters start appearing above their expected rank.

─────────────────────────────────────────

9-ZONE TIER SYSTEM

LOW DUNGEON (Z1–Z3) — D-rank territory

MID DUNGEON (Z4–Z6) — C/B-rank territory

HIGH DUNGEON (Z7–Z9) — B/A/S-rank territory

BOSS CHAMBER — Dungeon Lord scales with average knight level

TREASURE VAULT — Gold rewards

DUNGEON CORE — The AI brain at the centre

─────────────────────────────────────────

EMOJI MONSTER BESTIARY

D-Rank — 🐀 🕷 🦇 🐍 🪳

C-Rank — 🐺 🦂 🐗 🦅 🦎

B-Rank — 🐅 🦍 🐊 🦈 🐉

A-Rank — 👹 👺 🦖 🐲

S-Rank — 😈 💀 👁 🌋

Monster population scales: Lv1 knights → ~3 monsters. Lv20+ → 18+ monsters.

Higher-rank monsters begin appearing as the dungeon corrupts.

─────────────────────────────────────────

HOW TO USE

Click any knight on the map to open their full CoreKnight status window.

Everything else runs on its own.

─────────────────────────────────────────

BUILT WITH

Pure HTML · SVG dungeon map · Vanilla JavaScript

No libraries. No server. One file.

https://peacebinflow.itch.io/knightcore-living-dungeon

A fully autonomous RPG ecosystem that runs itself.

No player input required — just open and watch it evolve.

─────────────────────────────────────────

WHAT IT IS

A self-running dungeon simulation built on the CoreKnight stat philosophy.

8 knights explore, fight, level up, and die. The dungeon reacts to them.

As knights grow stronger, harder monsters emerge. The ecosystem scales in real time.

─────────────────────────────────────────

COREKNIGHT STAT SYSTEM

Every knight runs a full derived stat model:

Base Stats → STR · AGI · VIT · AUR · INT

Combat Stats → ATK · DEF · SPD · DODGE · PARRY · BLOCK

Body Traits → VISION · LUNG · GRIP · BALANCE · ENDURANCE · REFLEX

Aura Influence → AURA INSTINCT · FLOW CONTROL · AURA VISION · AURA PRESSURE

Stats unlock dynamically. ENDURANCE only appears if VIT > 40 AND STR > 30.

AURA VISION only unlocks if AUR > 45 AND INT > 40.

Every stat has a grade from F → SS.

─────────────────────────────────────────

DUNGEON CORE AI

The dungeon has a living brain with 4 state meters:

Energy — drains as monsters fall

Corruption — rises with every boss kill → forces harder spawns

Hunger — rises when population drops → triggers new spawns

Pressure — tracks how many knights are currently in combat

The Dungeon Core reads these states and reacts.

High corruption = elite monsters start appearing above their expected rank.

─────────────────────────────────────────

9-ZONE TIER SYSTEM

LOW DUNGEON (Z1–Z3) — D-rank territory

MID DUNGEON (Z4–Z6) — C/B-rank territory

HIGH DUNGEON (Z7–Z9) — B/A/S-rank territory

BOSS CHAMBER — Dungeon Lord scales with average knight level

TREASURE VAULT — Gold rewards

DUNGEON CORE — The AI brain at the centre

─────────────────────────────────────────

EMOJI MONSTER BESTIARY

D-Rank — 🐀 🕷 🦇 🐍 🪳

C-Rank — 🐺 🦂 🐗 🦅 🦎

B-Rank — 🐅 🦍 🐊 🦈 🐉

A-Rank — 👹 👺 🦖 🐲

S-Rank — 😈 💀 👁 🌋

Monster population scales: Lv1 knights → ~3 monsters. Lv20+ → 18+ monsters.

Higher-rank monsters begin appearing as the dungeon corrupts.

─────────────────────────────────────────

HOW TO USE

Click any knight on the map to open their full CoreKnight status window.

Everything else runs on its own.

─────────────────────────────────────────

BUILT WITH

Pure HTML · SVG dungeon map · Vanilla JavaScript

No libraries. No server. One file.

A fully autonomous RPG ecosystem that runs itself.

No player input required — just open and watch it evolve.

https://peacebinflow.itch.io/knightcore-living-dungeon ─────────────────────────────────────────

WHAT IT IS

A self-running dungeon simulation built on the CoreKnight stat philosophy.

8 knights explore, fight, level up, and die. The dungeon reacts to them.

As knights grow stronger, harder monsters emerge. The ecosystem scales in real time.

─────────────────────────────────────────

COREKNIGHT STAT SYSTEM

Every knight runs a full derived stat model:

Base Stats → STR · AGI · VIT · AUR · INT

Combat Stats → ATK · DEF · SPD · DODGE · PARRY · BLOCK

Body Traits → VISION · LUNG · GRIP · BALANCE · ENDURANCE · REFLEX

Aura Influence → AURA INSTINCT · FLOW CONTROL · AURA VISION · AURA PRESSURE

Stats unlock dynamically. ENDURANCE only appears if VIT > 40 AND STR > 30.

AURA VISION only unlocks if AUR > 45 AND INT > 40.

Every stat has a grade from F → SS.

─────────────────────────────────────────

DUNGEON CORE AI

The dungeon has a living brain with 4 state meters:

Energy — drains as monsters fall

Corruption — rises with every boss kill → forces harder spawns

Hunger — rises when population drops → triggers new spawns

Pressure — tracks how many knights are currently in combat

The Dungeon Core reads these states and reacts.

High corruption = elite monsters start appearing above their expected rank.

─────────────────────────────────────────

9-ZONE TIER SYSTEM

LOW DUNGEON (Z1–Z3) — D-rank territory

MID DUNGEON (Z4–Z6) — C/B-rank territory

HIGH DUNGEON (Z7–Z9) — B/A/S-rank territory

BOSS CHAMBER — Dungeon Lord scales with average knight level

TREASURE VAULT — Gold rewards

DUNGEON CORE — The AI brain at the centre

─────────────────────────────────────────

EMOJI MONSTER BESTIARY

D-Rank — 🐀 🕷 🦇 🐍 🪳

C-Rank — 🐺 🦂 🐗 🦅 🦎

B-Rank — 🐅 🦍 🐊 🦈 🐉

A-Rank — 👹 👺 🦖 🐲

S-Rank — 😈 💀 👁 🌋

Monster population scales: Lv1 knights → ~3 monsters. Lv20+ → 18+ monsters.

Higher-rank monsters begin appearing as the dungeon corrupts.

─────────────────────────────────────────

HOW TO USE

Click any knight on the map to open their full CoreKnight status window.

Everything else runs on its own.

─────────────────────────────────────────

BUILT WITH

Pure HTML · SVG dungeon map · Vanilla JavaScript

No libraries. No server. One file.

https://peacebinflow.itch.io/knightcore-living-dungeon

Fair point on the category — the project is actually a HTML/JS simulation with pixel UI, not just art. I posted here because the interface and sprites are pixel-style, but I can see how it reads more like a dev project.

Appreciate the heads-up. I’ll move future posts to the dev/game creation section.

If you’re curious though, the system is basically a small autonomous AI simulation running entirely inside a single HTML file.

⚔️ The monastery gates are open.

KNIGHTCORE: Pixel Monastery is now live.

This is a living training simulator where knights move between chambers, train their abilities, level up, and unlock powerful aura gates — completely on their own.

No controls. No clicking. Just watch the system evolve.

🏛️ Features • 10 autonomous knights with unique rune identities • 7 training chambers that boost different stats • Aura accumulation and chakra gate progression • Leveling system with stat growth • Pixel-art monastery map • Real-time training chronicle log

Everything runs inside a single lightweight HTML file, powered by a JavaScript simulation engine.

Perfect for: • idle watching • simulation lovers • devs curious about autonomous AI systems

💬 I’m also building more KNIGHTCORE simulations: • Dungeon of the Lost (autonomous dungeon crawler) • Knight UI systems • Rune-based progression systems

Feedback and ideas are welcome.

What features would you want next?

⚔️ Equipment system? ⚔️ Knight classes? ⚔️ Save/load progression?

https://peacebinflow.itch.io/knightcore-pixel-monastery Let me know.

https://peacebinflow.itch.io/knightcore-ui-variant

is a modular RPG interface system designed for developers building pixel-based RPGs with depth, clarity, and strong visual identity.

This pack focuses on a structured stat system, interactive skill panels, and a class-driven layout that adapts to different gameplay styles.

CORE FEATURES

• Tri-Core Stat System

  • Base Stats: Strength, Dexterity, Vitality, Aura

  • Derived Stats: Dynamic calculations based on player build

  • Signature Stat: Class-specific scaling mechanic

• Class Variants

  • Light Knight — Speed, evasion, fast combat

  • Balanced Knight — Adaptability and weapon synergy

  • Heavy Knight — Defense, control, and tank gameplay

• Interactive UI System

  • Hover-based stat influence feedback

  • Skill progression with rank indicators

  • Equipment-based stat modifiers

• Pixel Design System

  • Clean pixel grid alignment (8px system)

  • Multi-resolution ready (16px / 32px / 64px scaling)

  • Dark fantasy UI with manhwa-inspired contrast

INCLUDED

• Status Window UI

• Skill Panel System

• Equipment Interface

• Stat Allocation System

• HTML playable demo

USE CASES

Perfect for:

  • Indie RPGs

  • Tactical combat systems

  • Class-based progression games

  • UI prototyping