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PBThroggy
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Not sure what the dash jump combo entails, but tricks like that are what make Metroidvania games so fun, so I'm glad you found that.
The only intended sequence break (not coded in, but left in) is where you jump into the side of a plaform, quickly turn around, and then dash which knocks you further up on to the platform (which can be used to get some early upgrades).
I came into the game with a bad impression, I totally thought this was gonna be a low effort meme game. I was really surprised when I played it, the game is actually really well made. I have a few complaints (melee combat is obsolete after you get the blast) but the game got a few laughs out of me, and was pretty enjoyable to play.
The game gets a bit boring after the first few minutes, there's not much to do after you blast all the meteors. The game looks great though, and the music is catchy, it takes a while to get old. There's no sound, it makes the game quite jarring honestly. The character movement feels super off too, you turn too slow and move to fast. I love the story though, it's unique and that puts it a cut above many of the other games released. It could've been much better regarding theme, a lot of the games took it literally, and I feel like the theme should be integrated as a gameplay mechanic and not just the story mechanism.
Hey! I know it's a bad rating, but don't get down about it. I started programming years ago, and I remember making games like this too. I wanted to give you an honest rating and review.
Fun: I'm a big fan of action games, but the combat doesn't feel fun. There's no weight to your attacks, enemies don't have a health bar, and you can't tell if you're actually hitting an enemy or not. The first two levels are very straightforward, but the third one is, as far as I know, impossible to complete without glitches. I've gotten stuck in walls as well.
Aesthetics: The game looks bad, the tiles are good, they're just used incorrectly. The game also wildly changes from professional art, to amateur digital art, to stock images, to hand-drawn. It's really off-putting.
Music: You need to diversify the music, it would be fine in one level, but three wears it out.
Sound: There weren't any sound effects, which I understand, my game didn't have any either.
Mechanics: Moving, attacking, and killing works, it just doesn't feel good.
Story: It's generic, but it works, and it makes sense. It's easy to follow what's happening.
Theme: It makes sense, you die at the start of the game, but I feel like it could've been done better. A gameplay mechanic based on death would've helped the game out a lot.