Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cube YourselfView game page

Prototype made in 10 days for GDTV 2022 Game Jam.
Submitted by PBThroggy — 1 hour, 22 minutes before the deadline
Add to collection

Play joe cube

Cube Yourself's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2673.5284.000
Music#3203.0243.429
Mechanics#4662.6463.000
Fun#5182.5202.857
Story#5311.8902.143
Sound#5461.8902.143
Theme#5652.2682.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
Myself.

Did you use any existing assets? If so, list them below.
Monochrome Caves Tileset by Adam Saltsman, The Cynic Project, Explosion Set 1 by Master484.

Link to your source?
https://github.com/PlayboiThroggy/Cube-Yourself

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hi man congratz on your game :) I really liked the 1bit style and the sfx/music fit very well. My only 2 comments are:

- I would love to be able to jump with spacebar. Jumping with W and then dodging with Shift + AD is a bit difficultin my opinion.

- The puzzle right after getting dash is pretty hard. Dashing does not always work, so Ive tried to do the puzzle like 20 more times with no success. Sometimes I press Shift A and nothing happens, and sometimes it does the doge :/

If you have the time please play my game and give me your honest feedback :)

Developer(+1)

The dash is coded as intended, there's a 2 second cooldown. I should've added particles to illustrate this. Thank you for the feedback.

Submitted

Oh. I didnt have noticed that... Just tried it again and the puzzle was much easier now xD

Submitted(+1)

Thank you for the game and congratulations on the submission. I really liked the art style. 

I had problems with the controls, it was so unnatural to use W for jumping. Also, I had no idea how to get past the first barrier. As for the music, you might want to tone it down a little since it was very loud compared to other games I played just before that.

Developer

I definitely should've added some directions, some of my friends had issues with this as well. You kill yourself at the fence, and then you're supposed to go the other direction (which you can access with your dash ability).

Submitted

Thanks... I have to try it. I saw that you get dash, but did not know how I should use it there. Did not think about going the other direction.

Submitted(+1)

Congrats for the Submission! It is really playable, I like platformers!

The thing that I found annoying was the music/sound, it was like if it is not been loaded correctly, I don't know if it is intentional (sorry I don't know how to explain it well :D).

 In any case Great Job!

Developer

Thanks for the feedback, is there any way you can better describe the problem? Should there be a fading transition? Did the music not play? 

Submitted(+1)

Hey, 
Congratulations on submitting your project. 
I played it for a while, and have to say I like the movement. 
Felt smooth. 
But art, while the level design was fantastic. It was making some interactable objects invisible or hard to see.  For instance, I guess in level 3 there are some blocks on which you can climb and some blocks which are just decorations. 


I am not particularly a fan of dying-to-get-power-up, so that is one aspect that didn't click with me.
(I guess death is only the beginning xD) 
But I think that is only me. 


From an art perspective, your asset selection was superb and I cannot wait to use that asset in one of my projects.

(And last I want to play more levels after good ending pls)

All in all great job mate. 

You know there is one thing in platformer games called coyote jumping. 
If you ever planned to add this feature to your project please let me know.
Can't wait to play with that.