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A jam submission

Rolling WestView game page

YEEHAW PARTNER, IT'S TIME TO GET TO TRADIN'
Submitted by BIGHONKINBURGER (@bighonkinburger), infinitebrians — 4 days, 22 hours before the deadline
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Rolling West's itch.io page

Results

CriteriaRankScore*Raw Score
Community choice#442.4573.250

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
Dog Burgers

Team members
BIGHONKINBURGER, rainbowfission

How does your game use the theme "cultivation"?
So, I did actually develop this alongside PIG Squad's Summer Slow Jam, lmao. The idea was that the theme of that Game Jam was character creators, and the idea we were bouncing around was about cultivating a character. I... don't actually know if we hit the mark on this enough, since the showing of the character development does happen, but I'm not sure if I'd use the word cultivate.

Also in terms of jam timing we started when Cultivation Jam started, which just meant we were late to submit to PIG Squad lmao.

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Comments

Submitted(+1)

This game is fucking cool, but it's missing a lot of desired polish as well as a coherent relation to the theme.

Submitted(+1)

I rather enjoyed this, and

[Minor spoilers]

the ending stats screen was a nice touch.

[End minor spoiler]

Visuals: I wonder if there's a way to integrate all of the artwork differently.  I like the drawings, but the sharp polygonal cut-out didn't quite gel with the soft colored-pencil looks as much as I'd like.  Perhaps there's a way to make a paper-tear effect that makes them blend together differently?  A silly and minor gripe, I realize, but I'm looking for something to pick on slightly.

Sounds: Added to the atmosphere!  Voices and background music were about the same volume to me, which is okay given that they weren't essential to gameplay.  Though that brings us to gameplay:

Gameplay: Initially, I was going to lament that the outcome of my choices wasn't really obvious, in the sense that it was hard to rank risks versus rewards.  This isn't an amazing thing, but works given the relatively short span of a run.  If it were longer it might be nicer to have a better way of weighing the odds.  Does a robot miner have a significant advantage over my ten hired guns?  Or are the stakes matched.  Hard to say, in this case, but if this turns into a blueprint for a longer game it might be nice to give the player some hints about the relative challenge, like throwing keywords into the description.  "A right-orn'ry X" is more likely to kill your hired guns, "a half 'sleep Y" is less likely, etc.

On the whole, I have to respect and appreciate the submission for what it is, though it probably _should_ get dinged for theme adherence.

Submitted(+1)

Well its a great game with a nice touch and tone. 

Maybe a bit off the theme and the Summer Slow Jam started a week before this jam if I'm correct.