There's a lot of potential here! I was very impressed by the inventory system; doing Resident-Evil-style grid management for a jam is quite ambitious and I was pleased to find that it seemed pretty well-implemented, and with items of differing sizes no less! (Yes, I may have tried to break the system in order to carry more planters... the fact I was unsuccessful is proof that decent thought was put into it!)
While I wasn't able to figure out how to plant the seeds in the planters, I did enjoy the small gameplay loop of venturing down to the lower levels of the ship in order to scavenge for more items. Nice work!
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