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pavro_o

63
Posts
2
Topics
64
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A member registered Apr 04, 2020 · View creator page →

Creator of

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Si Mau saca un juego yo me lo paso, si Mau tiene un fan ese soy yo, si Mau no tiene fans es que me caí del platillo volante del Alien Kiss Kiss

Esto es lo que voy a cantar en la proxima reunión familiar estas fiestas aunque le joda al abuelo... muy chulo!!! 

Another Juan certified banger

SUPERRRRRRR MARIOOOOOOOO WAHOOOOOOO

Increible final, 10/10

*munch munch muchn*🔥🔥🔥

12 croquetas y 43 abuelas. Pero tengo una duda... eran de jamón o de cocido? 🤔

gracias psvita❤️ vaya locura primo

gracias, fue todo un reto producirlo en un solo finde

Yo te entiendo, me pasa lo mismo pero con la Wii U, de momento tengo 2 y minimo quiero otra mas solo por prepararme para el apocalipsis

esto es muy importante ✍️✍️✍️ todos deberíamos hacerlo más a menudo, gracias por compartirlo

tu ere el balatro O:

enhorabuena por escapar de la ugr!!

gracias Mau <3

ELLA E CALLAITAAA

Excelente sabiduría, debemos escuchar a esa lavadora

Tengo que entregar un trabajo ahora, pero en algún momento volveré y destrozaré el ranking. Esto es una amenaza.

waffles 👍

Cueto eres grande, sabelo

Idea chulísima me encanta la iniciativa!!

Ahora tengo miedo de cuando me quede dormido me griten furbo... (me tenéis que explicar lo de los Héctors)

baloncesto

Basketball

Así da gusto malgastar la jornada laboral, joder

GREAT gamefeel! I can really feel every hit. When you pick up heavy objects it also feel more impactfull and you move slower... These are the most important things in a game like this. The game lags out a bit and I couldn't completed because of that but I'm sure its because the web build. Really nice work, I really like it

I see that the bouncing mechanich was intentional, but I dont really get what was it purpose and it, I thinnk it does more damage to the game than anything. Other than that, grat artstyle, I got all the warriors! I'll check the post-mortem later

Really cool, thanks for sharing!

Really nice game feel in general! The art and sound design are very good also. The thing i didn't really liked is the controll scheme. Having movement options left and right in the keyboard (WASD and arrows) but having only a jump button in the upper arrow felt weird to me, as i move with the arrows. Then I realised I may be stupid, because the game only suggest WASD as a movement option and I could jump with spacebar. And this way I could have the mouse in my hand. Nevertheless, if I use wasd, the Z key gets uncomfortable to press. I think this could be fixed adding another button to interact. It also felt a little frustrating when I fall down a long way  because I recycle the same pieces to go up, and when I fall down is empty again. I am playing it the wrong way right? Let me know if that was the case haha, its late in the night i'll give it another try tomorrow. Really professional game you got here!

I don't know why... but I HAD to turn off all the lights of Paris! Really cozy game, one of my favorites of this jam for sure. What a great atmosphere you made with this. The visuals are straight to the point and elegant. The sound was also on point. I don't know if I would add different jump longitudes depending on the previous movement maybe... Maybe having a fixed jump was part of the fun. Congrat on this one, wish it had more ratings, very underrated!

The artstyle was some thing else for real. As other people said, the gameplay needs further work, but nevertheless a really cute game for a jam. Plus, you got a better english title for Dungeon Meshi than the official one!

I liked the idea of managing a skill tree in real time to adjust to the different combat situations. The game will improve a lot if had more impacting visual feedback when consuming a skill. Nice work!

Interesting concept. It would greatly improve if there was more info on the battle inputs. I encountered a bug where if I press spacebar in combate everyone takes a step ahead and the combat can't be continued. I think this has potential!

Really good art! I liked also the 3-phase concept and sound design. I could eat that sushi ngl. Very charming game, great work!

Ufff referensia

Cute game! Really liked the visuals and atmosphere. I don't know if it is a bug but the trayectory only appears when in the surface of water. The water going up is an interesting solution for reducing the frustration of loosing progress, but still keeps it competitive with the leaderboard. I really liked the ending with all the frogs!

That's good to know, we'll do it for sure, thanks!

Really glad you liked it, thanks for playing it!

Hi! If you mean the theme,  the expression 'calm before the storm's doesn't always refer to a rain-thunder storm. It means a shaken, chaotic or bad situation after a peaceful one. Thanks for trying our game!

Ooh I see. I will try it again then 💪

Really charming. Great visuals, game feel and sound effects. Looks super polished and profesional! I think It would improve with double jump or higher jump in general. There were times when I fall from the crystal and took half of the calm phase to get back because I couldn't reach the ground. Great game!