Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Parazytee

56
Posts
1
Followers
2
Following
A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

this feels so professional, its perfect vibe, its so well composed and orchestrated. I have no words

has some good drive, the song sounds great, its good!

the little quotes made me laugh haha reimagining the theme with the current sound of switch game was a great angle to take.

Great job++

spooky <3 the violins really carry this one, maybe the piano could move a little bit more? other than that, its simple, its efficient, its good.

I grew up on minecraft so the natural sounds reminded me of 11 hahaha nice one, really stands out!

This one has some great energy!

Good use of syncopation and I like like when the instruments come together to slam big chords.

made me wanna headbang hahaha Its awesome! just give me a little more drums and you got a certified (head) banger!

nah you didnt just quote the jingle haha its neat, a little barebone, but authentic

I really feel that Hazy Maze Cave! Its great, really feels like a smb song.

What an intro! <3 Great sound, great feel for the intro and the piano solo

I’d like to know why you chose a rock beat for some sections, feels like you’re shifting gears out of nowhere.

I thinks its a great composition even tho its a little busy. Great work!

I definitively feel underground with this one. Was pleasantly surprised when the drum kicked in. Great track <3

Feels like the song really comes into itself at the end, that last section is tasty, but the buildup… idk just feels empty? dry?

Maybe starting from that last section and making most of the song like this, exploring new ideas could be nice.

It really feels like a good start, but unfinished

the water splash as a percussion <3

also so much reverb! I really felt the wide, empty space, I think the fact you left a lot of space between phrases at the start really helped with that. That little dissonance to then drop the other instruments at the end was also a nice move.

Then my brained heard the ostinato more as a FTL sound hahaha.

Superb song <3

Its a nice song, the staccato chords are a little engine, percussion sounds great, lead synth is nice, bassline <3. idk if i like or find the xylophone distracting.

It’s just… it doesnt fit, I can’t seem to hear the underground or mario or the NES. Overall great score still

wow, so much personnality and style. The songs where great <3 <3 <3 <3 <3

wow, I should really get into yoga

Nice little game loved it

wow See you in the highlight video for sure i’d love to see this as a full game 10/10

p.s. what a unerving cutscene

someone played cruelty squad ;)

sick music <3

Definitively needs more time to react to note + the song needs to be synched

nice little game and great art Maybe indicate that you need the arrow keys to scroll up tho, took me a while to get what i needed to do

(2 edits)

Known Issue: Factorials allow non-integers parameter (sympy auto completes with the gamma function :~] ).

Level 25-28 are therefore a lot easier to complete.

Have fun!

the best part is when you die and the camera goes spiiiiin 

when you die you go wahoooooooooooooooooooooo!

I'd really really like if the grappling hook was more like a hit scan, id probably make missing harder.

I really really really like to control the mansword goood job

KITTY!

its a lovely sprite

id like more of that music plz....
The levels were great, super nice idea!

made me laugh out loud, thats great!

heh

sword goes spin

the collisons are kinda buggy but that just makes it more fun

I think im def now

feesh

its kinda hard to get the double jump but yeah its good

THE MOON
id play 5-8 hours of this ngl

I made new salamangreat support thank you for letting me live out this fanatasy.

you made me laugh out loud, its so funny to see the nonsensical actions of a speerun

so painful its good

neat concept, but yeah sad that we didnt get to see it explored in more levels