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Paradajz

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A member registered Apr 01, 2021 · View creator page →

Creator of

Recent community posts

Hey! Thank you so much, I’m really glad you’re enjoying the plugin! ❤️

I’m currently on vacation, so I haven’t been able to work on it much lately. I’ll be back next week and will continue working on the next update then and publish it till end of August.

(1 edit)

Hi,

Yes it is!  I included a optional Pseudo 3D patch  :)

Hey,
sry for the late reply, but i fixed it now !

Hey,

Thank you for the report,
I fixed it now!

Thank you for the report,
i am fixing this with the next update!

I could add this in the next update! :)

Hey!
Really sorry for the wait. I definitely haven't abandoned the project and I just pushed an update  today that includes exactly what you asked for!

Hi there! 

For sure !

I've just updated the plugin which adds exactly what you're looking for! You can now freely pan the camera around, and you can customize the drag button to Left, Middle, or Right click in the parameters.

Check out the update and tell me if it fits your needs!

Hey, 

Yes they should be usable !

Hello,

sorry now it should work!

Thank you :)

Hey,

I will add a notetag for that in the next update like <maxequiped: 1>

Thank you very much :)

Hey!

To get that classic 'start with magic x' feel, you can use both the <skill: ID> and the <skills: ID;ID;ID> tags together on the same Materia item:

<skill: 10>: This acts as your 'instant equip' tag. The moment the player equips the Materia, they immediately have access to that spell.

<skills: 10;11;12>: This tag tells my plugin to track the AP progress for these skills. Since the first one (Skill 10) is already granted by the first tag, the menu will just show it as 'Mastered' or ready to go.

Thank you 😊

Hey!

you don't need to do anything special to 'get' the update—just head back to your download page on itch.io and download the plugin file again. I have uploaded the latest version that includes the fix for that rendering error you mentioned.

I’ve also included a test project in the download, which should help you see exactly how everything is set up in the database.


Let me know if it works for you now  :)

Hey! Thanks for the feedback. I've actually just uploaded an update today that introduces State-based progression, so you should be able to use passives through Materia now without needing to rely on permanent skill learning! You can download it now!

As for the donation, that is incredibly generous of you, but you’ve already paid for the plugin, so please don't feel obligated! I really appreciate the offer. If you’re insistent, I do accept support via PayPal:
@paradajz


Thank you very much!

Great idea!


you can add 'Static States' to your Materia right now by using the standard RPG Maker 'Traits' box in the database (which will apply the state the moment the Materia is equipped), it is not currently tied to the leveling/AP progression.


But i will add a 'State Progression' feature in the next update that will allow you to tie specific States to AP thresholds, just like Skills!


Update is coming today/tomorrow :)

Thank you very much!  I am glad i could help :)

The setup instructions can be found in the plugin's Help section inside RPG Maker MZ's Plugin Manager.


A quick overview:


• Materia are created as Armor entries in the database.


• Skills are created in the Skills database and linked to Materia using the plugin's notetags.


• AP requirements are set through the skill notetags.


• Equipment slots are added to weapons and armor using the slot notetags described in the plugin help.


• Icons are selected using RPG Maker's normal icon system (the Icon Index field in the database). If you're using a custom IconSet, place it where RPG Maker normally expects it ("img/system/").


You do not need to create any special folders for Materia or their data. Everything is configured through the database and notetags.


The only optional assets that use folders are things like custom windowskins, which can be selected from the standard "img/system/" folder through the plugin parameters.


I will add a demo project soon  for better guidance.

Thanks for the extra information.


Since the Materia effects are working and the mastery stars/icons are displaying correctly, I'd like to rule out a database setup issue first.


The plugin pulls the displayed information directly from your RPG Maker database. For example:


• The description shown in the Materia scene comes from the Materia item's Description field in the Armor database.


• Skill names are pulled from the Skills database based on the IDs used in your "<skill: x>" or "<skills: x;y;z>" notetags.


• AP progression values are pulled from the referenced skills' note boxes using the "<ap: x>" notetag.


So if a Materia has no description, or if the referenced skills are missing names or AP notetags, the scene may have little or no text to display.


Could you check one of the Materia that isn't displaying correctly and verify that:


- The Materia has a description in the Armor database.

- The skill IDs in its notetags point to existing skills.

- Those skills have names set.

- Those skills have "<ap: x>" notetags if you're using AP progression.


Also, since you're using VisuStella plugins, please try moving the Materia plugin near the bottom of your plugin list (below all  plugins) and see if that changes anything.

You can also add me on discord and send me a screenshot of the issue;

@paradajz93

Hi! Could you tell me a bit more about the issue?

Is the font missing only in the Materia scene, or throughout the entire game?

Also, are you using any font or UI-related plugins? If so, please let me know which ones you're using.

The Materia plugin itself doesn't modify or load fonts, so it should be using whatever font your project is already using. Knowing a bit more about your setup will help me narrow down what's causing the issue.

Do you mean that a materia is only equipable by some character(s)? I could add a notetag for that in the next update.

This is awesome, thank you very much! Video backgrounds are always in high demand, so this will definitely come in handy. :)

Hey!

You can pay with credit card now (Stripe)  either here or on Patreon :)

Thank you !

Hey! To change the death animation, just put <deathanim: x> in the enemy's notebox in the database (replace x with your animation ID).

If you want an attack to not show blood at all, you can use the <noblood> notetag alongside this. 


Alternatively, to disable the default blood globally, you can just set the very first parameter in the plugin settings to an empty animation ID.

It's been a little while since I worked on this plugin, so I’m going to look through the code again and push out some updates soon!

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Hi,

No this will not work on Ultramode7 maps without glitches. 

Are you trying to do water or something else?

This one will work (water only): 

https://paradajz404.itch.io/para-dualwater




I actually use Visustella Battle Core (+ a bunch of others) during my own testing, so I’ve already pushed a fix for that incompatibility. You shouldn't have any problems!And if there are any issues, I will fix them ASAP.

Done :)

No sorry, the custom ui comes from vizustella menu core :)

No problem,

You can aks on my server: https://discord.gg/XuqdbX7CR

Or just add me on Discord and dm me: @paradajz93

(1 edit)

Hi, 
This plugin only allows  mp4 or webm., but you can convert your gif to a video.
It works with Vizustella Plugins , i am using battle core + a bunch of other plugins.

Nostalgeek is also ok :)

Hey!
Just "Paradajz" 
Thank you :)

Hi,
yes it is, i am using Visustella´s battle system.

This is Awesome, Thanks!

Hi,

Do the other scenes work with custom videos?

The most common issue is a typo in the scene name itself. 

Can you confirm that both, the name of this scene  and the video files are correct?


If you tell me which plugin or scene is causing this  i will try it on my own.

Yes it does :)

Hey!

The water is done with 2 water layers   and my plugin: https://paradajz404.itch.io/magicparallaxjs

The reflection on the water  itself is done with   this plugin:  https://the-northern-frog.itch.io/tsr-mirror


Thank you very much!

Test it and if you still find some issues i will try  to fix them asap!

Hi!

It’s compatible with Sang Hendrix Action Combat. The plugin only changes how the map is rendered (camera zoom), so it won’t break hitbox positions or collision—they’re still calculated in map coordinates.

The only caveat is mouse-based interactions: if your game relies heavily on clicking (e.g., clicking events/NPCs, click-to-move), very large zoom-in/out can make mouse hits feel a bit off. That’s a coordinate-conversion thing, not hitboxes. In normal zoom ranges it’s barely noticeable.

Thank you! :)