Hi!
It’s compatible with Sang Hendrix Action Combat. The plugin only changes how the map is rendered (camera zoom), so it won’t break hitbox positions or collision—they’re still calculated in map coordinates.
The only caveat is mouse-based interactions: if your game relies heavily on clicking (e.g., clicking events/NPCs, click-to-move), very large zoom-in/out can make mouse hits feel a bit off. That’s a coordinate-conversion thing, not hitboxes. In normal zoom ranges it’s barely noticeable.