thanks ! I just tried it but now the residual effect doesn't appears
JackassForever
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Hi thanks! So I can add the code below in a new .js file called SF_Safe_Preload_Hook.js behind the hendrix animation one to use it as a patch (so It would work with new updates) rather that edit the plugin each times right ?
And yes I use qiujui map projectiles, It seems to work the only crash is if I shoot a projectile and change map before It reached his impact then It will crash.
Thank you so much, the SF_CharFrameGuard_MZ.js seems to be working great, no more spritesheet blinking on web browser for now, as for the Compat_DotMove_PKD_DotMove.js It doesn't solve the QJprojectiles crash issue when changing maps but maybe it's not related.
For the loading issue, the fix is to replace the first block by the second directly inside the Animation Solution right ? 
I'll credit you and send you a copy of the game as soon as a playable build is released, thanks again for sharing your work on theses fix.
Hi first off thanks for this, I was the user having the whole spritesheet blinking issue too, I tired to copy the External Fix Plugin (ready to use) into a new .js but it seems to have a typo issue is there a quick fix I can add or do you have the SF_CharFrameGuard_MZ.js file itself ? maybe itch text break a typo
Thanks again have a great day
Hello SirLovealot, I saw the issue you had with Kagedesu plugins compatibility and had the same issues with them as well as using QJprojectiles (character.centerrealx crashing the game), I would be really interested by the fix u made if you are still good to share it of course, it could be really helpful.
I also saw your two fix on animation solution blinking and loading issue on web and I was the user that Sang mentioned to had those same issues, I tried you fix but it seems to have a typo issue when I put it in a blank .js, do u mind to share your SF_CharFrameGuard_MZ.js fix by any chance ?
Thanks again for your work on this as I battled with those issues for a moment without any idea how to fix them :)
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