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RealPapi

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A member registered Jul 05, 2025 · View creator page →

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ai could never replicate this even in a 1000 years

magical buckshot roulette, well balanced though, i have had moments where i was one card away form losing

magical buckshot roulette, well balanced though, i have had moments where i was one card away form losing

hmm nice art yes. really cool

hmm number go up. enjoyed the game!

hmm number go up. enjoyed the game!

very well done, my ADHD brain has metled

fuckass oven keeps buring my cookies

i've played and i think the idea is really cool. i had trouble grasping my head around the mechanics however, since i instantly saw food, water, sanity and power go down as soon as i started. i couldnt take the tme to read trough the mails to properly understand what was going on. i bascially died during the first power outage due to sanity depletion. aside form that i think the desing is pretty cool and i loved the PC mechanic, im a sucker for those

oh shit damm. understandeble. ill give it a download then

is this URP based? if so could you provide a web build? looks very interesting

gameplay well executed and bug free!

I'd maybe add a arrow to the wheel spin so i can see what the wheel lands on precicely but overall i really liked it :)

suprisingly difficult! :D

cool idea! its a little difficult to read the text occasionally though from the chromatic abberations affect.

we are working on a tons of bugfixes at the moment

i have found out my deductive skills are not up to snuff D:


cool idea though and nice presentation, plus points for localization

really cool desing and very well thought trough, i hve no clue how some people amanged to get such high scores but ej, they just play the game you are supposed to probably XD. 

A little background track would really add the cherry on top

very well done! it took a little to grasp what the objective is but its nicely desinged, props of the sound desing and artwork too! looks very polished

plays very well and is very responsive!

a reload or overheat mechanic would make the game alot more challending if you'd want to. currently you can just hold down the fire button and basically mow down anything that tries to get close

plays really nice! also has a hook that keeps evolving decently and is properly balanced.

as a small point of feedback it would help if the bombs are being tossed a bit further, i got myself killed trying to get close enough to a clump of enemies to effectively use my bombs :(

it plays really well, speed and projectile speeds are nicely tuned.
as a point of feedback i'd maybe like to see a sepertete level border tile to clearly show where the map ends. also maybe some other wands, perhaps low dps but AOE/penetration effect to take out waves more effectively
overall nicely done :)

the gameplay is nice,, i would just contasntly lose after 3 rounds XD

I like the premise, but I find it very difficult to land a jump properly. Perhaps a jump power meter would help to gauge how much speed you need when re/trying a jump?

cool concept and well executed!
as a point of feedback, I'd suggest trying to find a way to make the cookie bounce around less. It feels like it's difficult to get speed to smoothly jump between ramps since it bounces on itself so much.

other then that the game is pretty neat! :>

cool concept and well executed!
as a point of feedback, I'd suggest trying to find a way to make the cookie bounce around less. It feels like it's difficult to get speed to smoothly jump between ramps since it bounces on itself so much.

other then that the game is pretty neat! :>

a zoom in feature would have helped a ton but overall it was fun to play :>

really cool main mechanic :o

really cool concept!!