The initial suspense kept me hook going around the room!
papayaah
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Hey guys this is encouraging - thank you so much for the feedback. It's going to be slow paced, old school. Yea I think I'd let enemies drop gold and you will need to fetch them. You can only summon your units though, no placing on your own but they will be evenly placed.
Yea maybe i'd move out of the evolution upgrades and just go with standard choose-your-upgrades path.
It does look good and the ambience is intimidating. You definitely have set the mood but at the same time I feel like a bit drawn-out with the battles. I struggle to beat 10 bats because of how long the transition is in and out of the battle. I couldn't have the patience to get through killing 10 bats.
I'm battling the dark one but every time his halfway his health the screen would just turn black.
not sure if this errors are related to the black screen.
Uncaught (in promise) DOMException: screen.orientation.lock() is not available on this device.Understand this error 10KD213.js?cachebust=895045743:16205 Unhandled Exception - Uncaught ReferenceError: _Pu is not defined in file https://html-classic.itch.zone/html/11030042/html5game/10KD213.js?cachebust=8950... at line 20041 10KD213.js?cachebust=895045743:16205 ###game_end###-1 10KD213.js?cachebust=895045743:20041 Uncaught ReferenceError: _Pu is not defined
Hello Folks! I've finished a demo with breakable walls using Phaser Graphics. It's one of many mechanics leading up to a game I'd like to commercially put out. But until then I will break down the different functionality of my game and release them as demo tutorials.
https://papayaah.itch.io/breakable-walls-in-phaser




