I LOVE THIS GAME <3
Papa_Alpha_Papa (M. Ergin Tuerk)
Creator of
Recent community posts
DEVLOG #0:
I will brand and test the pre-alpha version for linux and mac around this coming October! Stay in touch!
Trying to arrange some test device currently :D
But here is a bonus content, which shows the damage highlight i implemented a week ago! hope gives the feeling <3
DEVLOG #1:
Added 3 more planets, those will be placed randomly on some tiles. Big reveal next week with different types of encounters, stay tuned!
DEVLOG #2: (New Encounters)
New encounters comming up, Still not sure about the ship names, if you have any ideas about the names please add a comment below! Might get a chance to see your name on the credits!
Currently there are 3 new encounter. Every encounter will have One Primary Ability, a Secondary Ability, An Utility Ability and a Special Ability.
As an example for a potential encounter with Abilities:
- Laser Beam as Primary Ability (Attack)
- Shield Charge as Secondary Ability (Defensive)
- EMP charge as Utility Ability (Power Skill)
- 2x Laser Burst as Speical Ability (Attack)
Those i will reveal next week for the upcoming encounters.
DEVLOG #4:
Finally i found some time to dig into the code a little, and implemented the opponents next action indicator. Currently indicator has 4 states;
1- Incoming attack, when opponent plays an attack type card,
2- Shield Charge Detected - when opponent plays defensive shield charge cards,
3 - Receiving Special Signature - when opponent plays an special card which the effect is unknown
4 - Error - happens when its undetectable etc..
DEVLOG #2: (New Encounters)
New encounters comming up, Still not sure about the ship names, if you have any ideas about the names please add a comment below! Might get a chance to see your name on the credits!
Currently there are 3 new encounter. Every encounter will have One Primary Ability, a Secondary Ability, An Utility Ability and a Special Ability.
As an example for a potential encounter with Abilities:
- Laser Beam as Primary Ability (Attack)
- Shield Charge as Secondary Ability (Defensive)
- EMP charge as Utility Ability (Power Skill)
- 2x Laser Burst as Speical Ability (Attack)
Those i will reveal next week for the upcoming encounters.
https://papa-alpha-papa.itch.io/starwagen-corp
Currently still in progress, please follow me on twitter @papa_alpha_papa for more updates
I am a solo dev. Working from AM to the PM as a professional programmer and developing this game on my free time slots.
But I promise to keep you updated minimum once every week!
Its a Rogulelike Deckbuilder game.
Current Version: A pre-alpha build (proof of concept version) for windows only.
Description:
Become part of a breathtaking journey through the universe. Create your own strategy for turn based combat. Pay attention to the effects that influence your ship. Destroy enemies and collect rewards.
Explore a new randomized galaxy every game (1)
And experience roguelike permadeath
TODOS:
- Region-Subregion map system (Milestone 2)
- Mini boss, Boss fights (Milestone 2)
- Store (docking stations) (Milestone 2)
- Quest Systems (Milestone 2)
- Text based Events (Milestone 2)
- Procedural Generated Map (Milestone 3)
- Distress Mode (Where challenging encounters will spawn more) (Milestone 3)
- Secret Tiles (Milestone 3)
- Traveling Enemy (Milestone 4)
- Advenced AI (Milestone 4)
- More cards (Milestone 4)
- More Effects (Milestone 4)
- More Items (Milestone 4)
- Quest and Enemy Varieties (Milestone 4)
(1): (WIP) will be avaliable in Milestone 3
