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Papa_Alpha_Papa (M. Ergin Tuerk)

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A member registered Oct 25, 2020 · View creator page →

Creator of

Recent community posts

I LOVE THIS GAME <3

DEVLOG #0:

I will brand and test the pre-alpha version for linux and mac around this coming October! Stay in touch!

Trying to arrange some test device currently :D 

But here is a bonus content, which shows the damage highlight i implemented a week ago! hope gives the feeling <3


DEVLOG #1:

Added 3 more planets, those will be placed randomly on some tiles.  Big reveal next week with different types of encounters, stay tuned!

DEVLOG #2: (New Encounters)

New encounters comming up, Still not sure about the ship names, if you have any ideas about the names please add a comment below! Might get a chance to see your name on the credits!

Currently there are 3 new encounter. Every encounter will have One Primary Ability, a Secondary Ability, An Utility Ability and a Special Ability. 

As an example for a potential encounter with Abilities: 

  • Laser Beam as Primary Ability (Attack) 
  • Shield Charge as Secondary Ability (Defensive)
  • EMP charge as Utility Ability (Power Skill)
  • 2x Laser Burst as Speical Ability (Attack) 

Those i will reveal next week for the upcoming encounters. 


DEVLOG #4:

Finally i found some time to dig into the code a little, and implemented the opponents next action indicator. Currently indicator has 4 states; 

1- Incoming attack, when opponent plays an attack type card, 

2- Shield Charge Detected - when opponent plays defensive shield charge cards, 

3 -  Receiving Special Signature - when opponent plays an special card which the effect is unknown

4 - Error - happens when its undetectable etc.. 

Because it's giving me the vibes, also i am as well a huge fan of Katana Zero. 

 Looking forward for your release <3 

Kinda reminds me of Katana Zero with an unique touch of level design. I really love it and i can see the full potential of the game.

Great work!

DEVLOG #2: (New Encounters)

New encounters comming up, Still not sure about the ship names, if you have any ideas about the names please add a comment below! Might get a chance to see your name on the credits!

Currently there are 3 new encounter. Every encounter will have One Primary Ability, a Secondary Ability, An Utility Ability and a Special Ability. 

As an example for a potential encounter with Abilities: 

  • Laser Beam as Primary Ability (Attack) 
  • Shield Charge as Secondary Ability (Defensive)
  • EMP charge as Utility Ability (Power Skill)
  • 2x Laser Burst as Speical Ability (Attack) 

Those i will reveal next week for the upcoming encounters. 

(1 edit)

DEVLOG #1:


Added 3 more planets, those will be placed randomly on some tiles. 
Big reveal next week with different types of encounters, stay tuned!

I love the atmosphere and the dynamics of story telling! Very well done! Keep it up! 

I love the atmosphere and the dynamics of story telling! Very well done! Keep it up! 

(2 edits)

DEVLOG #0:

I will brand and test the pre-alpha version for linux and mac around this coming October! Stay in touch!

Trying to arrange some test device currently :D 


But here is a bonus content, which shows the damage highlight i implemented a week ago! hope gives the feeling <3

Done! Thanks for the info.

Will do!

(3 edits)

https://papa-alpha-papa.itch.io/starwagen-corp

Currently still in progress,  please follow me on twitter @papa_alpha_papa for more updates



I am a solo dev. Working from AM to the PM as a professional programmer and developing this game on my free time slots. 

But I promise to keep you updated minimum once every week!

Its a Rogulelike Deckbuilder game. 

Current Version: A pre-alpha build (proof of concept version) for windows only. 

Description: 

Become part of a breathtaking journey through the universe. Create your own strategy for turn based combat. Pay attention to the effects that influence your ship. Destroy enemies and collect rewards.  

Explore a new randomized galaxy every game (1)

And experience roguelike permadeath

TODOS: 

  • Region-Subregion map system (Milestone 2)
  • Mini boss, Boss fights  (Milestone 2)
  • Store (docking stations)  (Milestone 2)
  • Quest Systems  (Milestone 2)
  • Text based Events  (Milestone 2)
  • Procedural Generated Map (Milestone 3)
  • Distress Mode (Where challenging encounters will spawn more) (Milestone 3)
  • Secret Tiles (Milestone 3)
  • Traveling Enemy (Milestone 4)
  • Advenced AI (Milestone 4)
  • More cards (Milestone 4)
  • More Effects (Milestone 4)
  • More Items (Milestone 4)
  • Quest and Enemy Varieties  (Milestone 4)

 (1): (WIP) will be avaliable in Milestone 3