DEVLOG #0:
I will brand and test the pre-alpha version for linux and mac around this coming October! Stay in touch!
Trying to arrange some test device currently :D
But here is a bonus content, which shows the damage highlight i implemented a week ago! hope gives the feeling <3
DEVLOG #1:
Added 3 more planets, those will be placed randomly on some tiles. Big reveal next week with different types of encounters, stay tuned!
DEVLOG #2: (New Encounters)
New encounters comming up, Still not sure about the ship names, if you have any ideas about the names please add a comment below! Might get a chance to see your name on the credits!
Currently there are 3 new encounter. Every encounter will have One Primary Ability, a Secondary Ability, An Utility Ability and a Special Ability.
As an example for a potential encounter with Abilities:
- Laser Beam as Primary Ability (Attack)
- Shield Charge as Secondary Ability (Defensive)
- EMP charge as Utility Ability (Power Skill)
- 2x Laser Burst as Speical Ability (Attack)
Those i will reveal next week for the upcoming encounters.
DEVLOG #4:
Finally i found some time to dig into the code a little, and implemented the opponents next action indicator. Currently indicator has 4 states;
1- Incoming attack, when opponent plays an attack type card,
2- Shield Charge Detected - when opponent plays defensive shield charge cards,
3 - Receiving Special Signature - when opponent plays an special card which the effect is unknown
4 - Error - happens when its undetectable etc..