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Pandemonium

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A member registered Apr 24, 2017 · View creator page →

Creator of

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Thanks a lot for the heads up, just fixed it! Appreciate the support!

Clear, simple and funny. Great game!
The only thing I didn't like is that you need to scare the cat :D

Thanks, loved yours as well!

Thanks for the great review!
Yeah, down seems to be pretty unpleasant :D
As for the gaps, you're the first one to point them out actually, great observation. I see them in Unity and in the Windows build as well, probably some issue with the Tilemap feature or I messed up the size of the tiles slightly, need to figure that out for the future, thanks!

Glad you enjoyed it. In that dream sequence you could jump infinitely, so yeah, the idea was to keep jumping and you'd end up in the sky, guess I didn't communicate that well enough. Just making sure, you jumped 50 times on the ground, right?

Yeah, I kinda thought it would give away the idea but ended up adding that in case players don't know that's possible.
Secondly, the dialogue definitely needs a skip option, I slacked up on that but this seems to be the biggest issue with most players so far, good lesson for the future.
Thanks a lot!

Thanks a lot, both for playing and for the feedback!

That's a great idea actually! If I started working on it a couple days earlier maybe I could've added that, but the deadline is the deadline :D
Thanks for playing and for the great feedback!

Very fun game! Loved playing it and it kept me on the edge which is a great sign. I had some frustrations though, first of all I didn't see the flying bots on my first run and I lost without knowing what went wrong. Secondly the sensitivity was very hard to balance, the game starts off with the slider on the lowest value but it seems that the actual value of the sensitivity is maximum, managed to get it right on the 2 run though and it went much better. The times between waves seemed really short and I didn't have enough time to collect all gears, maybe autocollect gears when the wave ends? Also I didn't see any feedback when I got hit or when the base lost a life, would've helped a lot.

Didn't expect to hear that :D Glad you enjoyed it!

Amazing work! Definitely the most fun game I've played in this jam and top 5 in all categories for sure. Not much I can contribute in terms of feedback, because everything is almost perfect! I didn't figure out how to kill demons, maybe you can't or maybe I'm a dumbass :D Hope you keep working on this and make it a full game, definitely has potential to be a great release!

Thanks! That seems to be the biggest gripe most players had so far, will def keep in mind for the future.

Fun concept, nice theme integration, cute visuals and pretty cool music. I didn't manage to beat level 1, ran out of patience because I kept dying :D

Thanks a lot! Certainly hope so, but I played much better games tbh :D Fixed the grass issue, thanks for the feedback! Checking out Dimension Dash right now.

Thanks for playing and for a good suggestion, will add that!

Shoot me a link if you ever decide to start a YouTube with devlogs, would love to watch the process

He ended our date because he didn't like the same music as me 0/10.

JK 😁Amazing game! Really interesting blend and if fits very well with the theme. Amazing visuals, great story and dialogue. Wish it also had some music and sounds, but that's not a deal-breaker. One thing that bugged me was the fact that I had to read dialogue and choose answers while I was playing the arcade game, so I kinda half-assed both of them, other than that it's an awesome game, congrats!

Thanks a ton! Yeah, that was kind of a miss on my part, I was trying to get it done faster and skipped that feature. Oh well, I won't add it now since it's feature, not a bug that wouldn't be fair.

The best game I tried in this game jam yet and I'm pretty sure it will remain in the top 5. Amazing presentation, concept, story, visuals, music, basically everything is amazing here. Gave it 5 stars in all categories because it totally deserves it, you really put your soul into this one (pun intended :D)
In terms of potential improvements I found the game a bit hard, lost 4 times in a row. Maybe that's me, because the first run was trial and error but the 2,3,4 I had a solid grasp but still lost by a tiny margin.
The player gets stuck on walls sometimes when you jump and keep holding the arrow key that points to the wall.
I'm also interested in following your progress, are you planning on posting updates/devlogs?

I wouldn't disagree as a player myself I'm not really into these types of games :D Also the fact that you can't skip dialogue probably slows the experience down a bit, but to create this in a couple of days was very satisfying. Thanks playing it!

Interesting idea, nice visuals and sounds a pretty clear implementation of the theme. Gameplay wise it didn't really feel like I was balancing work and leisure and more like I was trying to catch some bubbles, but that's totally subjective.

Overall it's a fun game with clear mechanics and it's very intuitive what you have to do, great job!

The bulldozer knocked me out :D

Fun game, bit hard to avoid stuff at first but you get used to it. Congrats on creating your first game as well!

I hate slimes, yuck, glad I managed to kill off some :D
Really fun game, has a bit of a bullet-hell vibe mixed with tower defense which also ties pretty neatly into the theme. I think the gameplay is definitely the strong part here and you can make it a lot better with just some minor tweaks.

Now to the things that bothered me: the grass seemed to big and dense, it blocked off my view and it was frustrating. I would've loved to see the health bar of the slugs and my damage numbers, if upgrades are involved I think players want to see their damage numbers go up.
And finally the mushroom house was kinda small and hidden away, I didn't understand that I need to protect it at first.

Congrats on your first 3D game, you did great and thanks for your feedback as well!

Thanks a lot for the feedback! Just added that, now you can happily look down while you fly off into space 😁

Went into it without reading what the controls are and got my ass whooped 😁Then came back with my newfound knowledge of BLOCKING and beat it! Cool game, the mechanics and aesthetics are definitely on point! The damage frames are a bit confusing at times, seemed like I was getting hit before the enemies landed their strikes, also would've loved to hear some cling clang sounds when fighting. But overall, for the amount of time that you put in it's an awesome game!

Thanks for the great feedback! Good tip regarding the cursor, I would've missed that, thanks!

Got a bit stuck at first, couldn't figure out how to start the game I tried mashing E, Space, mouse click etc. finally understood that Enter does it. It would be a lot more intuitive if you just put a "Press Enter To Start" text there. Then I got stuck when talking with NPC's, at first I thought it was glitched, then I figured out that you need to point out a clue.
PS.: Finished the game and the concept is really cool, loved collecting clues and piecing them together. The gameplay, theme integration and the game overall is really solid, nicely done!

Yeah, I had the feeling it was better to add that feature but I didn't have enough time. Wondering if it's fair to add that now, probably not since it's not a bug. Thanks for the feedback though, definitely a good suggestion!

Thanks, I was starting to worry😁

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I really really hope that you're talking about the 3D mode, not 2D, otherwise I have to fix some bugs :D

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Thanks to everyone who played the game! Honest and constructive criticism is highly appreciated🎮



Done, check out the updated version you'll find the Discord icon and buttons there, thanks for the purchase!

Wasn't planning to but that won't take much time, I'll update you when done

Thanks a lot! Really appreciate it and will do my best to upload more stuff.

I think you're the second person to find it, you deserve a nice reward :D

Awesome first game, keep it going!

Weird, what exactly happened?

Thanks, didn't consider that will do it right now. Thanks a ton! :)

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Hey everyone I just dropped an expansive asset pack that contains 200 vector and PNG icons and a ton of buttons that come in 12 colors and 2 shapes, hope this help a lot of you save valuable development time.

https://nickbota.itch.io/ultimate-icon-button-pack