Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dorian RIBEIRO

7
Posts
21
Followers
16
Following
A member registered Apr 19, 2018 · View creator page →

Creator of

Recent community posts

Such a fun game, I love your take on the Jam Theme, first try I played very safe, but seing my poor score I became greedier and this is when the fun of the game is, the physics is very cool and well implemented.
Did you think of implementing a progrssion system with the money we gain every run ? it's for sure could be a cool update.
I will for sure tell my friend to try it ! Good Job !

Really cool and well done idea, I think with a quick tutorial explaining what the gauge are for could help. I loved how the result of the fishing is presented, funny moment.

I could easily imagine a update adding a spooky theme to the DA like the game Dredge. 

Good job !

I think the same ... I hate dice !!!

Nice visual! I enjoyed the 3 first levels, but I get stuck at one with too many enemies for me,  the fact that you can't see enemies next moves plus the randomness of the dice frustrated me a lot in this level. And I didn't fill myself in control of planning my next move: I think the problem comes from the layouts of the levels with a lot of corridors of 1 tile large and dead end + objectives (keys and dice) are often in a corner so after I got one of them I was stuck with only 2 options/direction to go. 

Great Job. 

Cool Game! The puzzle design is intuitive, a sign of the next number the dice will land could be cool but the level design fills this gap!
Simple but effective visual! 

Good Job

Cool Game, but I don't think the dice/roll mechanic is well designed around the theme since it just represents a max amount of movement I can do so if I roll a 6 I can just move from 1 tile and do all the game like that. Adding special effects depending on which number the player rolls (like rolling two 6 give you invisibility for the turn or things like that) 
I love the idea of the enemies moving at the same number of tiles you decide to move! and the art is simple but does a great job, I imagine myself playing an old-school game featuring Indiana Jones.  

Great job from only 2 days of work.

On veut un H ! 

On veut un T !

On veut un M ! 

On veut un L ! 

HTML !